I disagree with this, The game is about growing a city for fighting GBG and fighting GvG and Fighting PVP and winning GE championships..
With out GbG ,GvG there is no reason to grow a city,
That's not my game. GbG as a 10 day slugfest to plant a victory flag was, from day 1, never appealing. Figuring out how to achieve a higher yield rate for my accumulation of game wealth - was. That's done through economic cooperation of some type.
Spend a little combined resource, make a lot of personal ones.
the "fight itself" is extraneous.
So most fighting is an adjunct endeavor.
GE isn't about fighting - as a guild founder - it's about leading like minded people to our amazing 130 and 2 record. So that's a
team building effort, not an individual one - that even could be address with negotiation only, without fighting but still TEAM winning.
It takes more management skill to find, recruit, and retain people that express a singularity of vision and are willing to work toward a mutual goal.
YOUR game may be growing a city for
fighting GBG and
fighting GvG and
Fighting PVP and winning GE championships... but it's not where I choose (or chose to focus). The game is deep enough and rich enough to blend goals, or have tangential ones to the mainstream efforts. There are much higher dimensional planes for personal and game growth and enjoyment strategies in FoE, vs just the fighting venues. Figuring out what GBG could become for my game through cooperation (what you call farming...) was one such endeavor. Selling it repeatedly from Nov '19 even to this day, provides an educational, social and diplomatic type of challenge I enjoy.