SomePlayer5000
Active Member
So, the typical city building style. Production buildings for supplies, houses for coins, goods buildings for goods, and military buildings for battle units. Cultural building for happiness, aswell.
I'm still in Early Middle Ages, but I've noticed that almost all late game user's cities are completely filled with great buildings, other then some pathways updated every age and the City Hall itself. It's like your just blasting through the research eras without even using any buildings from them besides paths, and all they do instead is complete, event buildings and Great buildings.
I've heard that using normal buildings by late game is ineffective, but it does ruin the feeling of the current city development feeling at this time of game.
Again, is it worth using normal buildings?(all buildings except GBs and Event Prize Buildings).
I'm still in Early Middle Ages, but I've noticed that almost all late game user's cities are completely filled with great buildings, other then some pathways updated every age and the City Hall itself. It's like your just blasting through the research eras without even using any buildings from them besides paths, and all they do instead is complete, event buildings and Great buildings.
I've heard that using normal buildings by late game is ineffective, but it does ruin the feeling of the current city development feeling at this time of game.
Again, is it worth using normal buildings?(all buildings except GBs and Event Prize Buildings).