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Is there a good guide for traders out there?

DeletedUser29623

I'm pretty new to FoE, but I really enjoy it--as long as I don't have to battle, which I find boring. Most of the beginner/intermediate guides I've come across assume (understandably) that the player will put titme/resources into the military side of the game, but I know there are other trader types out there, some of them a lot more experienced than I am. I'm sure I could use their tips. Is there a good strategy guide for merchant princes?
 

DeletedUser27889

I'm a bit confused on your question. When you say merchant prices are you referring to the merchants in the trade menue? Those merchant trades are really last resort, the 10:1 ratio is just horrible. There is a tavern boost that can be used to lower it but I would only recommend using it when you have 0 other options.

If you mean trading amongst other people there are loads of theories behind which is best. Whatever guild you chose will most likely have a preference for how you trade. The two most common ways are 2:1 across eras and the other uses this calculator. https://www.forgeinfo.com/?l=tools&s=eerlijkehandel

If you search the forum you will see some pretty hot debates about trade and what is 'fair'.

What you're talking about is commonly referred to as a 'farmer' there are fighters and farmers in FoE. I don't know of a guide that really deals with the ins and outs of farming but some tips I can offer as someone who farms exclusively in one of their cities:

Take a look at the guide labeled 'Cosmic ravens heavy questing' be forewarned it is GIGANTIC. Also I can't 100% recommend following it to the letter but it will show you a lot of great ways to get the most out of quests, including getting tons of goods. Depending on how new to the game you are you may want to read glargs 'how to get your first two GBs quickly' thread. These can both be found in the guide section of the forum.

You're going to want to focus on goods GBs. Also trying to get Chateau and Saint Marks. St Marks is a goldmine for collecting goods, not only does it provide goods but the coin boost allows you to do the 'collect coin quest' many more times over netting you more goods (and FP, medals, more coin and supply and BPs)

GE will provide you with the military you need as a defense as well as military to fight a few levels of GE so you don't waste goods. For this I also recomend getting Alcatraz as Alcatraz + some rogue hideouts and champions will be the only military buildings a non fighter will need. To be honest even in my main city I now only have these paired with the unattached troops I get from GE and I fight all the time, even GvG.

Some other tips off the top of my head; never build a goods building you do not have a boost for. If you're not already in a guild join one, trading is easier and doesn't cost a FP. The tavern has a 'extra turn' boost that allows you a 4th guess in GE which is crutial when negotiating level 3 and 4 of GE. At least at first you may want to forgo building the 3 military buildings, Zeus CDM and COA and build a defensive GB instead, basil or deal. Building the largest pop house you can will cut down on the amount of houses allowing you more room for goods buildings (which depending on your questing ability you may not even need). Once you're able to put down a good pop building, inno, capital or habitat it clears up even more room.

If you pause in an era with a coveted GB, future - arc progressive -traz-chateau you can sell goods for FP to people in lower eras looking to build them. This will help to raise your GBs even faster.

I think these will cover most of the basics but if I misunderstood you or you have any other questions please ask.
 

DeletedUser26965

He said merchant priNces so I assume farmer/goods merchant and such

Ugh, started out with recommending the CR guid mandana lol. It's militaristic as well but I guess one could ignore those aspects but then it wouldn't be "Heavy Questing":rolleyes:

But yes I suppose if one has no interest in the fighting aspect of the game focusing on Recurring Questing is a good road to go down.

I don't think there's a guide that focuses strictly on the FoE full life arc through the ages farmer/merchant but from the few I've talked to it can be an enjoyable aspect of the game.
 

DeletedUser29623

Thanks, Manda. It was a typo! I meant "merchant princes"! LOL

I didn't realize that this approach is called farming, thanks. I've figured out most of the basics you list. I've only built boosted goods buildings, and have a ToB, LoA, St. Marks and ToR. I am constantly trading to even out my stock and avoid paying FP for something I need. I have a good guild, and so far I haven't had to since Bronze. Things I'm wondering are: are Tribal Squares and other buildings that only produce goods daily worth it? What are the GBs I need to get going forward? Is it better to wait until I've leveled the GBs as far as I can before advancing an age? I also don't really understand about refined goods, which makes me wonder what I need to be prepared for going forward. Currently I have two of each boosted goods building from the current era and two from the previous era up, plus one from the age before that, but I'm not sure if this method scales up. And I expect I think I'm more intermediate than beginning.

I have zero military buildings. I put the Rogue's Hideout I won in storage because I have so many of them from the relic hunt and they seem to be poor at city defense, so I don't have much use for them.

I did read some of Cosmic Raven's post. I dunno. Heavy Questing seems kind of ... not fun. Just doing the same thing over and over again. I tried to do it a bit in HMA, but somehow quests started asking me to do things that only someone in LMA could do, so I figured I had no choice but to move on.
 

DeletedUser28670

Heavy Questing seems kind of ... not fun.
Heavy Questing explained in a single sentence. I need to add this to my collection of memorable quotes :p
"Heavy Questing seems kind of ... not fun."

You have a good collection of GBs so far, the two I think you should try to get in the long term are Chateau Fronteac (quester's paradise, Heavy Questers drool over it) and The Arc (duh!).
 

DeletedUser29623

Thanks for the advice, Lord M. I'm also thinking of the Frauenkirke of Dresden, since I need a lot of people to run these workshops and it also pays goods. The Arc sounds incredible!
 

DeletedUser28670

FoD is pretty good.
But I must say when you get into the mood and you know how to fighting is very fun. It's a giant part of the game you are missing out upon.... In addition, you get player point for it plus FREE goods, FPs, etc. from plundering. But it's your decision.
 

DeletedUser27889

He said merchant priNces so I assume farmer/goods merchant and such

Ugh, started out with recommending the CR guid mandana lol. It's militaristic as well but I guess one could ignore those aspects but then it wouldn't be "Heavy Questing":rolleyes:
Ahh I guess it would pay for me to read a little closer. Oh your hatred for the questers one day we will convince you to come over to the dark side ... Wait, how many blacksmiths are you running again? =) Though I did say I don't recommend it followed to the letter. I mean could you imagine what noon sounds like in HQ CA city with 4,000 clock makers?


Lauramiller- it really sounds like you're doing an excellent job getting to where you want to be. I'll answer your questions 1 by 1 but just keep in mind this is only my opinion.
Tribal Squares and other buildings that only produce goods daily worth it?
Tribal squares are great IF you are at or above ME and need to refine (I know you have questions about that I will answer below) based on the size and the amount of goods they make per day for a city which does not need to refine I would only build them as place holders if you have extra room. I would also build them if you don't have enough pop to run another goods building and room to build it, though there are many other things I would put down before one. Tribal Squares second benefit of coin helps with spamming the collect coin quest.

What are the GBs I need to get going forward?
Essentially Chateau if you're going to utilize the quests is huge. Having a lot of goods building may make you a prime target for plunderers. Since goods buildings can't be motivate they are always vulnerable. It may be a good idea to invest in a defense GB. A pop building would be good as well, clearing out a lot of room you can use for anything else and obviously goods GBs which cannot be plundered.


Is it better to wait until I've leveled the GBs as far as I can before advancing an age?
While it's certainly a matter of opinion I will say I completely think that you should level GBs before advancing. Of course this is my play style, other people may find it rather boring and the point of the game is to enjoy it. Leveling GBs (and acquiring higher age ones) puts you in a better position come the next levels neighborhood shuffle. You don't want to find yourself as #80 in a new hood, it makes you a target, consequently #1 comes with it's own set of unique quirks. Putting yourself in the best position possible before taking the leap to a new era, stock piling FP and trying to get some of that eras goods, will always pay off for you.


I also don't really understand about refined goods, which makes me wonder what I need to be prepared for going forward.
Starting in modern era you will need to refine older goods when making new goods. The era you will need to refine for modern is Colonial. This is a list of all the goods buildings in the game and what they require to run https://en.wiki.forgeofempires.com/index.php?title=Goods_Buildings. Essentially you need to take goods that are in your inventory and feed them into the building to get ME goods. You would put yourself in a much better position if from CA on, you stockpiled as many as you possibly can, you will use them later.

Once you reach TE you will be double refining your goods, meaning you feed in your already refined ME goods to create the new.

Your GBs will produce the unrefined goods needed to create your current goods at a higher rate. Here's where tribal squares pay off, the goods from tribal squares are already refined. The only gbs that produce refined goods are Dynamic Tower and Seed Vault (to my knowledge someone please correct me if there's another) Dynamic Tower gives you goods from the age of a building you aid and Seed Vault works similarly to a Wishing Well.

Currently I have two of each boosted goods building from the current era and two from the previous era up, plus one from the age before that, but I'm not sure if this method scales up.
It depends on what era you are in and if you're currently negotiating GE. To my knowledge there's no real science behind it. I keep 2 from current 2 from old but I adjust if I see my stockpile is being depleted. If you negotiate GE than you've noticed previous era's goods are used throughout and you're going to need to continue producing them in order to play. Since your GBs are no longer making them and unless you have other buildings that are, keeping around a building or two is smart. You will also stop receiving previous era goods from quests. Depending on how much GE you do, you may need to have more of a previous era's goods buildings build than your current. Right now I could stand to drop my two current goods buildings but not my last eras.

Before you get to a new era you can pan through the requirements to unlock. Sometimes they have something funny thrown in, 120 of a good from 4 eras ago. This can give you some idea what you need to have in stock before it springs itself on you. There may still be some surprises in the C map if you plan on negotiating. If you'd like to acquire GBs higher than your current era whether by trading FP or an awesome guildmate giving them to you, you are going to need goods (typically BA/IA are used) to trade them back at at least .5 of what they're giving you. That's just the way the system works, no way around it. Keeping a good stockpile of lower aged goods for when you may want to make a trade is a good idea so you're not stuck either trying to make them ASAP or handing over higher valued goods.
I have zero military buildings. I put the Rogue's Hideout I won in storage because I have so many of them from the relic hunt and they seem to be poor at city defense, so I don't have much use for them.
Yes rogues are horrible as city defenders but great for GE/PVP/GVG offense. There will be times when due to a quest or an event you will need to fight. 1 of the unattached units you've gotten from GE + 7 rogues are usually all you will need.


I did read some of Cosmic Raven's post. I dunno. Heavy Questing seems kind of ... not fun. Just doing the same thing over and over again. I tried to do it a bit in HMA, but somehow quests started asking me to do things that only someone in LMA could do, so I figured I had no choice but to move on.
Yeah I pretty much agree with HQ=Not Fun. I prefer my own 'medium' quest style. I'm glad you read it though because it does get results and shows you just what is possible to achieve with the right GBs and the quests. The recurring quests are a huge wealth of potential that many players skip over entirely or miss out on. My advice for questing is to set your city up in a way where you place a higher value on things that help you achieve a quest because that quest gives you more than just the building. For instance some people really like the multiproduction buildings for FP and saying how close some of them are size wise to a sacred sky watch at measure it's worth in FP/square. However multiproduction buildings do not produce coins as SSW and SoKs do, these added benefits of the coins enables you to spam the gather coin quest over and over upon collection netting you goods, more FP, more coin and supply (which you can spam unbirthday quest with) medals and BPs.

I don't recommend building your entire game around it like the heavy questers but I do recommend always keeping quests in mind when deciding if something is worth while or not. Collecting my city can be tedious (though just made less so by the awesome new quest window) but every time I do it's also like picking up all the things I was going to anyway but also pulling the leaver at the casino and seeing what I won. Just with much better odds and casinos don't have levers anymore I don't think. =)

It's fitting to end on a note about Cosmic Raven based on the insane length of this post.

And I expect I think I'm more intermediate than beginning.
You seem to have a very good understanding of the game and exactly what you want to get out of it. There's a lot of intricate details to this game, which is one of the many reasons I like it so much. A lot of new comers don't seem to have the patience or desire to learn it and see how much fun the monotony can be. You're already leaps and bounds ahead.
 

DeletedUser29623

FoD is pretty good.
But I must say when you get into the mood and you know how to fighting is very fun. It's a giant part of the game you are missing out upon.... In addition, you get player point for it plus FREE goods, FPs, etc. from plundering. But it's your decision.

I expect it does seem odd to anyone who got into the game for the battle strategy, but believe me I've tried and find it just incredibly tedious. Every so often it's necessary for a quest, but when I try to learn about the various units and their bonuses, it's like being in the the most boring class at school in the after lunch period. I even once read a FoE battle guide on my iPad one night when I had trouble getting to sleep and that worked like a charm! It could be fun if I could gut out the process of learning it, but I don't see myself doing that, realistically. As soon as that screen with the little hexagons comes up I get the powerful desire to do something else.

On the other hand, I really enjoy the negotiation game in GE. It's a little like playing blackjack, only not with real money.
 

DeletedUser28670

Can you explain why the Arc is broken? I'm not sure I can figure it out from that post.
It's a figure of speech :p. Sloppy means that High-Level Arcs are so powerful they almost break the game.

Basically say Bob has a level 90 Arc (100% bonus?). He locks in on another Level 90 Arc. THEN DUE TO HIS HIGH ARC he gets all ( or almost all) of his FPs back. Rinse and repeat and Bob has an almost unlimited amount of Inventory FPs.
 

DeletedUser29623

Lauramiller- it really sounds like you're doing an excellent job getting to where you want to be. I'll answer your questions 1 by 1 but just keep in mind this is only my opinion.

Thanks for that detailed response, Manda. Unfortunately, I have already put down 3 tribal squares, but it seems like a frequent prize in GE/relic hunt, so perhaps I will get more later at a higher age. I have a few store buildings left, but maybe it's not worth using it for them?

GE is my favorite part of the game right now, and probably the only part I'm actually good at. I've negotiated it to the end of Level 4 twice. It's weirdly addictive, as is the relic hunt. The rest of my guild is not so keen on Level 4, and my coffers are a bit low at the moment so it may be a while before I do it again. I've won a lot of diamonds this way.
 

DeletedUser29623

Basically say Bob has a level 90 Arc (100% bonus?). He locks in on another Level 90 Arc. THEN DUE TO HIS HIGH ARC he gets all ( or almost all) of his FPs back. Rinse and repeat and Bob has an almost unlimited amount of Inventory FPs

Whoa-- that's quantum GB math!
 

DeletedUser28670

Whoa-- that's quantum GB math!
Yep, I don't know how those guys did it LOL it doesn't pay back all of it, of course, that would take a higher GB level than 90.
How they do it is they find a willing swap partner with a high ARC like their own and they swap FPs, and in the end they are both getting thousands more FPs than they donated. That's why some people refer to the Arc as "broken"
 

DeletedUser27184

I expect it does seem odd to anyone who got into the game for the battle strategy, but believe me I've tried and find it just incredibly tedious. Every so often it's necessary for a quest, but when I try to learn about the various units and their bonuses, it's like being in the the most boring class at school in the after lunch period. I even once read a FoE battle guide on my iPad one night when I had trouble getting to sleep and that worked like a charm! It could be fun if I could gut out the process of learning it, but I don't see myself doing that, realistically. As soon as that screen with the little hexagons comes up I get the powerful desire to do something else.

On the other hand, I really enjoy the negotiation game in GE. It's a little like playing blackjack, only not with real money.

Fights are relatively simple, and you can manage quite easily once you start them. And you don't need to read a lot before the fight itself.

Before the fight starts, read what your 8 opponents troops are, and find a good counter troop (you need just one that counter the most), add to him 7 rouges.
In the fight it self use to land to your advantage. If you hover over a troop you see what type of land give him an advantage.

The fight it self have a few possible strategies. While this may need a guide, you can always follow some basic reasonable rules and common sense.
1. moving forward if you are against artillery, or they will pound you to death.
2. Combine as a group in the back, if the enemy comes to you, and take his forward troops ASAP.
3. If you can, try to remove the opponent troops that have a good counter on you first, then kill the rest.

Since you do GE up to level 4, just start with the simple fights around the 10th event and get better from there. Don't start fighting level 4, as it is hard.

Hope you will try the fights in FOE. Once you get to know them, they are enjoyable.
 

DeletedUser27889

Basically say Bob has a level 90 Arc (100% bonus?). He locks in on another Level 90 Arc. THEN DUE TO HIS HIGH ARC he gets all ( or almost all) of his FPs back. Rinse and repeat and Bob has an almost unlimited amount of Inventory FPs.
Level 80 arc provides 90% boost. It's .1 per level after that which is why many stop at 80. .1 per level if my math is right would be a level 180 arc = 100% boost. Though I don't know if the .1 drops lower per level at any point, info on the wikia only provides to level 102.
 

DeletedUser29623

I appreciate your efforts to teach me about this, but it just sounds so tedious compared to simply paying for the provinces. I have done it a few times, just to burn up the excess troops I get from GE, and I even won a few times, but tbh, it's just a chore to me. I'm sure there's some aspect of life that other people find really fascinating--politics, fashion, collecting vintage porcelain--that you *could* get interested in if you really forced yourself, but realistically, are you going to do it? Only if someone makes you!
 

DeletedUser29623

Level 80 arc provides 90% boost. It's .1 per level after that which is why many stop at 80. .1 per level if my math is right would be a level 180 arc = 100% boost. Though I don't know if the .1 drops lower per level at any point, info on the wikia only provides to level 102.

I can't even imagine getting to level 90! Just getting to L7 of ToR feels like a huge project.
 
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