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[Question] Is war the primary theme in FoE?

DeletedUser13068

Wouldn't two rankings create more battles? ie;
#1 Fighting in your hood & PvP fighting would account for your global ranking.
#2 GvG fighting would rank you globally as a guild & you could have global individual rankings as guild fighters not limited to just your guild, through defeating seiges & battles.
After all look at the great game of Baseball, they have a batting title, RBI leader & Homerun leader. Only two players have ever won all three(the Triple Crown) twice.
I have some ideas about increasing GvG battles that I will share if there is any interest shown.
 

DeletedUser26965

Yes, war and #1 on the leaderboard is the entire purpose to forging an empire. From what I gather they always meant GvG to be a part of the game from the start but it took a long time to implement it into the game for whatever reason. Of course you could play the game just to chat a spin a casino wheel during the Summer but...

PvP kinda sucks cuz you get battle points from every battle in the game and ranking points from nearly everything else you do so the measure is a measure of nothing really.
 

DeletedUser24787

world rank is point farming as joe said
you get battle points from every battle in the game and ranking points from nearly everything else you do so the measure is a measure of nothing really

Wouldn't two rankings create more battles?
not really ,you have your average player that likes to fight and you have those that just dislike the whole pvp system and post their displeasure of ," Its not fair X person is more established that me i cant fight back etc..."

GvG fighting would rank you globally as a guild
we already have this based on prestige but i do understand your suggestion of going in further and doing a internal ranking within the guild like they do for GE

I have some ideas about increasing GvG battles that I will share if there is any interest shown.

Gvg ideas are great but most are shot down since it poses a change from the norm that many have come to accept( load army ,siege tile, autofight , repeat )
 

DeletedUser

sloppyjoeslayer and I disagree on this. War is a large part of FoE, but it is not the main theme. The main theme is city building. The game is structured so that you can advance all the way to the end without fighting a single battle, although I doubt anyone has ever done that. Now, you can build your city in such a way that it is set up for war, and you can join a heavy GvG guild to use that city, but the only thing about GvG that counts in your personal ranking is the individual battles you fight, not the sectors your guild takes/holds. And you can form a one person guild and set your own sieges for battle points, or stick strictly to neighborhood PvP and GE for battle points.
sloppyjoeslayer is correct in that the GvG guilds will rank higher than a similar non-GvG guild, but that does nothing for the individual player. The only thing that directly benefits a player in a guild is the bonuses that come with that particular guild's level, such as daily Town Hall FPs, building cost reduction and training time reduction. There are indirect benefits, such as no-FP-cost trading with guildmates, help with GBs, and such.
 

DeletedUser24787

sloppyjoeslayer and I disagree on this. War is a large part of FoE, but it is not the main theme. The main theme is city building. The game is structured so that you can advance all the way to the end without fighting a single battle, although I doubt anyone has ever done that. Now, you can build your city in such a way that it is set up for war, and you can join a heavy GvG guild to use that city, but the only thing about GvG that counts in your personal ranking is the individual battles you fight, not the sectors your guild takes/holds. And you can form a one person guild and set your own sieges for battle points, or stick strictly to neighborhood PvP and GE for battle points.
sloppyjoeslayer is correct in that the GvG guilds will rank higher than a similar non-GvG guild, but that does nothing for the individual player. The only thing that directly benefits a player in a guild is the bonuses that come with that particular guild's level, such as daily Town Hall FPs, building cost reduction and training time reduction. There are indirect benefits, such as no-FP-cost trading with guildmates, help with GBs, and such.
Screenshot 2017-04-10 at 1.36.42 PM.png
but @Stephen Longshanks the game is about learning how to use your hood mates as off site productions facilities
btw that was a great post +1 very well though out unlike most of mine :oops:
 

DeletedUser26965

sloppyjoeslayer and I disagree on this. War is a large part of FoE, but it is not the main theme. The main theme is city building. The game is structured so that you can advance all the way to the end without fighting a single battle, although I doubt anyone has ever done that. Now, you can build your city in such a way that it is set up for war, and you can join a heavy GvG guild to use that city, but the only thing about GvG that counts in your personal ranking is the individual battles you fight, not the sectors your guild takes/holds. And you can form a one person guild and set your own sieges for battle points, or stick strictly to neighborhood PvP and GE for battle points.
sloppyjoeslayer is correct in that the GvG guilds will rank higher than a similar non-GvG guild, but that does nothing for the individual player. The only thing that directly benefits a player in a guild is the bonuses that come with that particular guild's level, such as daily Town Hall FPs, building cost reduction and training time reduction. There are indirect benefits, such as no-FP-cost trading with guildmates, help with GBs, and such.
sigh, city building w/o war is Sim City this be Forge of Empires and PvP was the main theme for the first couple of years, then GvG, then GE only because they can't get GvG on mobile and wanted those mobile $$$, a city is merely a means to an end.
 

Mustapha00

Well-Known Member
I would say that, yes, conflict is probably the main focus of this game, if for no other reason that there are so many different ways to earn benefits, of one kind or another, via fighting: you can attack and plunder your neighbors, you can participate in GvG, and you can participate in GE. I have seen a bare handful of 1 million plus point players with fewer than 100 fights, but I tend to see far, far more of them with thousands of fights, so that kind of tells you what aspect of the game most players perceive as being the most beneficial to them.
I don't think I ever was one of the voices who wanted to eliminate the PvP aspects of the game, even though I can't say I derive much pleasure from them. I did- and still do- call for Inno to take steps towards making the plying field not quite so uneven as it, historically, has been, a situation in which a lower-ranked player had absolutely no way to actively defend his city against attack from a player who was far in advance of the lower-ranked player, in large part because they had played longer rather than they had acquired any particular insight into the game. Inno has taken steps towards bringing this balance to the game, and should be applauded for it (even as they still have a good ways to go).
 

DeletedUser

I do find it amusing that I am here arguing debating on the side of this not being a war focused game, when I have almost 7000 battles won on my highest city. Although most of that is from GE and neighborhood PvP, probably less than 1000 from GvG. :p
 

DeletedUser26154

I would assume, the primary theme of FoE is growing a city.
From the Bronze Age to Oceanic Future.

War is a part of an empire's expansion.
Sometimes for land... sometimes for resources.
Sometimes just for Achievements.

home sweet home.png

Some cities trade their way though the evolution of time.
Others love to steal your goodies.
It's best to maintain stable relationships.
Make sure to M/P all your hoodies.

So you ask for the purpose of Forge of Empires.
To me, it's about building civilization.
For others, it's about war and combat.
So it depends on how you want to play.
 

Still-Workin

New Member
What I find a bit frustrating are the folks that "farm" a sector. They have the ability to release a protected sector, place in high value units that are unable to defend against certain units, and roll up points with taking no losses or any risks. They are able to make massive jumps on the individual leader board and easily leave behind the folks that fight PvP and GvG where unit losses are at risk from strong defenses or counter attacks to break sieges. While I recognize the ability to release sectors to regain resources for expanding a guild's footprint in the various ages is part of the strategy for establishing guild dominance, it would be nice if the FOE folks could find a way to prevent the "farming" of sectors.
 

DeletedUser26154

I feel horrible for being the one to coin the term...

images (26).jpg

"Off-premise production facilities."

The theme of FoE is building your city.
War is just a happy accident.
 

DeletedUser26965

The theme of FoE is building your city.
War is just a happy accident.
If you want play FoE like Sim City that is fine but to do so then claim such as playing FoE is like making smiley faces on a chessboard and saying you play chess. Sorry but FoE is fundamentally a strategic war game your city is merely a means to that end, this is how to Forge an Empire.
 
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