Triopoly Champion
Active Member
Proposal
Colonial Guild Expedition seems especially easy compare to LMA or Indy, thus the enemy boosts should jump up more, otherwise tons of players just keep camping in Colonial and be able to finish Guild Expedition level 4 without much challenges.
Current System
Was this configuration before the releasing of Virtual Future ->
____________ Q1 __ Q2 __ Q3 __ Q4
GE Level 1: __ 0% __ 0% __ 3% __ 5%
GE Level 2: __ 5% __ 5% __ 5% _ 10%
GE Level 3: _ 15% _ 20% _ 25% _ 30%
GE Level 4:
______ Q1: _ 40% _ 40% _ 50% _ 60%
______ Q2: _ 50% _ 50% _ 60% _ 80%
______ Q3: _ 60% _ 70% _ 70% _ 90%
______ Q4: _ 70% _ 80% _ 80% _ 90%
Details
Increase the enemy boosts to accommodate the Terracotta Army boosts ->
____________ Q1 __ Q2 __ Q3 __ Q4
GE Level 1: __ 0% __ 0% __ 3% __ 5%
GE Level 2: __ 5% __ 5% _ 10% _ 15%
GE Level 3: _ 20% _ 25% _ 30% _ 35%
GE Level 4:
______ Q1: _ 45% _ 45% _ 55% _ 65%
______ Q2: _ 55% _ 55% _ 65% _ 80%
______ Q3: _ 65% _ 75% _ 75% _ 90%
______ Q4: _ 75% _ 85% _ 85% _ 95%
Abuse Prevention
Easy diamond grabbing in Colonial GE level 4 won't be that obvious. 1 Colonial Champion + 7 Rogues nearly win everything.
Visual Aids
Same as the current system
Conclusion
Challenges should be in every era, not 1 age that is just so ideal and you want to camp there forever.
Colonial Guild Expedition seems especially easy compare to LMA or Indy, thus the enemy boosts should jump up more, otherwise tons of players just keep camping in Colonial and be able to finish Guild Expedition level 4 without much challenges.
Current System
Was this configuration before the releasing of Virtual Future ->
____________ Q1 __ Q2 __ Q3 __ Q4
GE Level 1: __ 0% __ 0% __ 3% __ 5%
GE Level 2: __ 5% __ 5% __ 5% _ 10%
GE Level 3: _ 15% _ 20% _ 25% _ 30%
GE Level 4:
______ Q1: _ 40% _ 40% _ 50% _ 60%
______ Q2: _ 50% _ 50% _ 60% _ 80%
______ Q3: _ 60% _ 70% _ 70% _ 90%
______ Q4: _ 70% _ 80% _ 80% _ 90%
Details
Increase the enemy boosts to accommodate the Terracotta Army boosts ->
____________ Q1 __ Q2 __ Q3 __ Q4
GE Level 1: __ 0% __ 0% __ 3% __ 5%
GE Level 2: __ 5% __ 5% _ 10% _ 15%
GE Level 3: _ 20% _ 25% _ 30% _ 35%
GE Level 4:
______ Q1: _ 45% _ 45% _ 55% _ 65%
______ Q2: _ 55% _ 55% _ 65% _ 80%
______ Q3: _ 65% _ 75% _ 75% _ 90%
______ Q4: _ 75% _ 85% _ 85% _ 95%
Abuse Prevention
Easy diamond grabbing in Colonial GE level 4 won't be that obvious. 1 Colonial Champion + 7 Rogues nearly win everything.
Visual Aids
Same as the current system
Conclusion
Challenges should be in every era, not 1 age that is just so ideal and you want to camp there forever.
Last edited: