qaccy
Well-Known Member
All of this just sounds like the existing level/upgrade system for buildings, with a move towards stronger bonuses at the cost of them being temporary. Golden upgrades are an additional level of enhancement that's still fairly new, so I feel like Inno's essentially already doing this stuff.1) Extend existing structures with directly time-limited enhancements of the current value it offers: Example: If Inno wanted to smooth and increase player adoption of GE 5 and encourage more people to start playing it OR go further in it, they could offer a new product for things already won in GE 5. What if they created a flask of super-charge the GREATER RITUAL FLAME. It takes ALL/ANY currently placed GREATER RITUAL FLAME in a city and boosts it output temporarily by 50% for say, 1/2 hour (for example).
This concept means that players have to keep working @ GE 5 to get their base items first AND planted in their city, but after they get just 1 of them, Inno could then enable an item to be won that enhances the power of a class of items temporarily for use during GE 5 fighting to help the players that OWN and have deployed that product. This concept adds a 1st or 2nd derivative to a new piece, and might encourage people to be more interested in building on their winnings, vs selling things they win.
2) Extend existing structures with time-limited new feature enhancements The Victory tower is the running joke of the game, frankly. There are guilds that say in their profile: If you have Victory towers in your city - do NOT apply to the guild".
So again, Inno might consider cross pollinating on the game's "ugly ducklings" so that building them first will enable a new type of temporary value/power to give it a new compelling overall game value, but only if you have it in your city or want to put them in your city.
There is so much innovation possible here - they just have to take that step to think inventively.