Exactly! I don't see what the big fuss is all about ???? I think the 'herd mentality' has taken over on this whole topic ... and all the moaners and complainers are coming out to attend the party. Probably the same folk that moaned and complained about the old interface ...
Silliness!
Perhaps you don't donate to peoples Arcs or spend large denominations when you do, but for those of u who spend a lot of time doing it, having control would be nice. I'm not sure why you'd be against putting the 2, 5, and 10 fp pack buttons BACK into the game, as they were before. Inno needlessly removed a feature of the game that added ease and control to one of the essential functions of the game: donating to GBs. Perhaps there's a function in the game you love that we can petition for them to remove and then call you a 'whiner' when you're unhappy that they needlessly made your gameplay harder?
Adding those pack buttons back in hurts no one, and helps everyone. There's literally no reason they were removed. I also agree that the new UI is awkward and clunky, and the fonts too small. However, as much as I dislike it, I can live with it as it's only visual. The donation buttons are not just visual, and lacking pack buttons increases my time donating and makes the process more difficult. It also makes recurring quests harder, inadvertently nerfing Chateau as many people will forego it's bonus to avoid being sniped or dump FPs cause they can't trust the lack of functionality of the new system.
There's plenty of examples someone could give that aren't as simple as 'just add your bar'.
For instance, if I'm adding FPs and I accrue an FP while adding, clicking the 10 FP button doesn't pull a 10 FP pack, it pulls 2 2 FP packs and 1 5 FP pack and then the 1 new FP on my bar. If someone doesn't notice this and keeps clicking the 10 FP button to 'add fast', which is likely to avoid being sniped, they will exhaust their 2 and 5 FP packs rather quickly. While this might not mean much to you, to someone who adds regularly you NEVER want to be left with just 10 FP packs and you're almost assured you'll have to break one to finish off locking a GB. If you require just 1 or 2, this leaves you with a nearly full FP bar. That's why people who add to GBs add 10 FP packs at a time and then finish off with a mix of 2 and 5 packs.
Another example in the same regard is earlier today I needed to add 221 FPs to a GB to lock a spot and had 12 on hand after sitting in some taverns. Thanks to the new system I couldn't donate 11 and just leave in my bar without jumping through major hoops (going to Inventory, manually adding 10 FPs to my bar up to 100, donate 10 at a time to GB up to 100, rinse and repeat until I hit 220, then add 1). This process is too slow and I could have been sniped. So instead I added 2 2 packs and 1 5 pack to my bar, donated that and then dumped 10 packs. Not long after I found another GB to donate too and that one required 961. So after dropping 960 I then had to break a 2 pack, adding 1 back to my bar. The way I normally would have done this whole process would have left me with 1 in my bar from the first add, which would have been used on the second add, so this would have been avoided. So I needlessly lost 3 2 packs and 1 5 pack. This is by far not the end of the world, but if I start losing those packs every time I add from now on, I'll lose all my 2 and 5 packs in a very short time, leading back to the result of the first example above, having to break 10 FP packs just to add 1 or 2 FPs.
A final example, and this just happened to me and happens fairly often, is I had done the calculations and was adding to a GB when midway through someone else added an odd number of FPs, which changed my lock amount. Since I couldn't just add 10 FP packs from the start, I had to add the end amount from the start. What I mean by this is I had to add 1734 FPs, so I opened 2 2 FP packs and added them, then started adding 10 FPs at a time. When this other player added his FPs, it changed my lock amount to 1723. Once I got over 1700 I had to then open 2 more 2 FP packs and a 5 FP pack to reach that number. Sure, I could have just added 1724, but why waste the FPs when it's not necessary? So now instead of spending all 10 FP packs, a single 2 FP pack, and either opening another 2 pack and using just 1 or waiting for my bar to gain an FP and using that, I instead wasted 4 2 FP packs and a 5 FP pack because this new system gives no options. Like I said above, over time this will extinguish all my smaller packs and leave me with just 10 FP packs to break open, which is terrible.
The whole point to this is the new system adds an extra layer of unnecessary waste and risk to an already risky system. Instead of being able to add 10 packs directly and then finish off a lock with a couple of the 2 and 5 packs, we now need to monitor our bar and it's timer while adding, and do all calculations before beginning our add, which can easily lead to losing a spot or getting sniped, which in turn leads to losing FPs. And since this game resolves entirely around FP production, losing FPs this way feels like a punishment by Inno for doing nothing other than playing their game the way it was intended and is the most profitable. And ALL of this could be avoided by adding back a couple simple buttons that literally existed 2 days ago. No new code needed, it's already there somewhere, no longer being used.
This may not be important to you, but it is to others, and you prove you don't even understand its importance by making the statement that you 'don't see what the big fuss is about'. It's also a game feature that was removed for no reason. There was no exploit, there was no bug. But the new system is in and of itself a new bug, and it should be fixed.