There's no reason to be embarrassed about posting fair trades - that's the way it's designed to work, and why you have only 2 boosts. Everyone makes the ones they have boosted and trades for the others and it makes a more social game.Thanks. I have the whole Asteroid map concurred and will stay here till I have plenty of Mars Ore. It is the SAM goods I am having trouble with. I get some from my colony but not nearly enough and none of most goods. My Guild will help me here but I am really embarrassed to ask for too much.
Also, advice about what to build in my Asteroid colony would be greatly appreciated.
I don't understand how that affects your AO? Please explain if you would please. Tyvm...SAAB is a re-skin of SAM. The earlier advice that you got regarding SAM pretty much applies for SAAB. I would not leave SAM until you have collected a 10K surplus of each SAM good in addition to enough Mars Ore to get all the way thru SAJM plus an extra 2K in case it's needed for the next new era. Of course, both Mars regular goods and Mars Ore can be manufactured in SAAB, and beyond, but it's more efficient to get it done before leaving SAM. I aged up to SAAB before the start of GBG (not after as is usually done) because it kept my AO in play. I only used Nail Storms and Rogues for fighting. Good luck!
Good question. If you age up after the start of GBG you fight against units that are one age below you (which is usually an advantage). If you age up before the start, then you will be fighting against same-aged units. The Arctic Orangery critical hits only apply when you are fighting same-aged units. With a decent A/D% and a high-level AO the critical hit is more advantageous than the benefit from fighting units one age lower.I don't understand how that affects your AO? Please explain if you would please. Tyvm...
If you already have a lot of previous age units, then just use those in GBG for one seasonGood question. If you age up after the start of GBG you fight against units that are one age below you (which is usually an advantage). If you age up before the start, then you will be fighting against same-aged units. The Arctic Orangery critical hits only apply when you are fighting same-aged units. With a decent A/D% and a high-level AO the critical hit is more advantageous than the benefit from fighting units one age lower.
I'm having a V8 moment. This is an excellent point and I never thought of it. Thanks! I'll be aging up to SAJM soon and will put it into practice.If you already have a lot of previous age units, then just use those in GBG for one season
Thing is, the rewards will be current age. So aging up mid season allows you to gather higher aged troops from Guild Battleground rewards while still utilising your previous age troop supply against previous age opponent units. Then your Arctic Orangery is still in effect, and you're getting stock of higher age units in the process