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Time skips in Patty event not working as described. All productions do not get fast forwarded.

Loren1979

Active Member
Time skips do not work as described. All productions do not get fast forwarded as the description indicates when you hover over the time skip button (browser). Only the slowest production of the 3 aspects of the game (festival, ship, factories) determines how many shams get added to your inventory when you use the time skip. For example if the festival is uploading 100 million less shams than the ship is transporting, if you skip 2 hours you should have an accumulation of 200 million shams on the port side of the festival in addition to the amount of shams that the festival added to your inventory. This is not the case. In this sense the time skips are not true time skips because they will always save less than two hours when the factory and ship accumulations are a contributing factor. Even more annoying, when you use the time skip at a time when your festival output is greater than your ship, but you have an accumulation at the port side of your festival, the time skip will not dip into the accumulation. Rather it limits your time saving to your slowest production (ship in this case). Example: if your festival output is 4 trillion per hour and your ship output is 1 trillion, but you have an accumulation of 6 trillion at your port, a 2 hour time skip should put 8 trillion into your inventory and deplete that accumulation. Instead, you get 2 trillion in your inventory and still have 6 trillion at your port. definitely not a true time skip. (I am pretty sure this is the case. I will verify this second aspect in several hours.)
 

Pericles the Lion

Well-Known Member
Time skips do not work as described. All productions do not get fast forwarded as the description indicates when you hover over the time skip button (browser). Only the slowest production of the 3 aspects of the game (festival, ship, factories) determines how many shams get added to your inventory when you use the time skip. For example if the festival is uploading 100 million less shams than the ship is transporting, if you skip 2 hours you should have an accumulation of 200 million shams on the port side of the festival in addition to the amount of shams that the festival added to your inventory. This is not the case. In this sense the time skips are not true time skips because they will always save less than two hours when the factory and ship accumulations are a contributing factor. Even more annoying, when you use the time skip at a time when your festival output is greater than your ship, but you have an accumulation at the port side of your festival, the time skip will not dip into the accumulation. Rather it limits your time saving to your slowest production (ship in this case). Example: if your festival output is 4 trillion per hour and your ship output is 1 trillion, but you have an accumulation of 6 trillion at your port, a 2 hour time skip should put 8 trillion into your inventory and deplete that accumulation. Instead, you get 2 trillion in your inventory and still have 6 trillion at your port. definitely not a true time skip. (I am pretty sure this is the case. I will verify this second aspect in several hours.)
You are correct. The time skip does not take stockpiles into consideration when calculating the amount of shamrocks that will be gained from using the time skip. In your example, the ship transports 1T/hour while the festival converts 4T/hour, the increase from using the time skip will be 2T regardless of the amount of goods sitting on the dock (assuming that the combined factory output is greater than 1T). However, the title of this thread is inaccurate. The time skip is working as described. Back to your example, when you went to use the skip it told you that a 2-hour skip was worth 2T (not 8T).
 

Loren1979

Active Member
You are correct. The time skip does not take stockpiles into consideration when calculating the amount of shamrocks that will be gained from using the time skip. In your example, the ship transports 1T/hour while the festival converts 4T/hour, the increase from using the time skip will be 2T regardless of the amount of goods sitting on the dock (assuming that the combined factory output is greater than 1T). However, the title of this thread is inaccurate. The time skip is working as described. Back to your example, when you went to use the skip it told you that a 2-hour skip was worth 2T (not 8T).
I disagree. When you hover over the time skip button (browser) it says, "select a period of time to fast forward all of your productions." Unless "all" means something different than it usually does the time skips are not working as described. All productions are limited by the slowest production which means that the slowest production is fast forwarded by 2 hours, perhaps, but the other productions are forwarded by varying degrees of time less than 2 hours. It really looks like someone just didn't want to do the programming to make the function work properly. You are correct that the time skip will tell you how much will be added to your inventory. There are still situations relevant to specific stockpiles where this could be deceptive.
 

Pericles the Lion

Well-Known Member
I disagree. When you hover over the time skip button (browser) it says, "select a period of time to fast forward all of your productions." Unless "all" means something different than it usually does the time skips are not working as described. All productions are limited by the slowest production which means that the slowest production is fast forwarded by 2 hours, perhaps, but the other productions are forwarded by varying degrees of time less than 2 hours. It really looks like someone just didn't want to do the programming to make the function work properly. You are correct that the time skip will tell you how much will be added to your inventory. There are still situations relevant to specific stockpiles where this could be deceptive.
For an illustration of what you are referring to you might want to see my post (#286) in the SPD Feedback thread.
 
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