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...to coin or to supply, is the question...

DeletedUser15036

lo to all;
in the proposals thread, I didn't have enough privilege to post there so...

the question is: it is fine and dandy to gain so much coinage in so many ways, yet the supply access is by far lacking -is it possible to set the game where- if you give aid to another player with 'Polish' you get coin, if you 'Motivate', you get an equal amount of supply? This would balance out the action

note: I do like the random offerings on the board; great bit of aid there...thanks

love the game
keep up the good work
blah-blah-yadda-yadda-woof... :)
 

Graviton

Well-Known Member
Coin and supply production aren't much of a problem beyond the first couple of ages. My youngest city is on Y-world, I've been playing there for almost four months. Just reached Industrial age, and I have 2.2m coins and 1.2m supplies. And I'm sure my setup isn't as efficient as it could be, but I'm not a minmaxer.
 
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