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What eras do YOU want in Forge of Empires ( Thread )

The North Wind

Active Member
The purpose of this thread is to hear player feedback based on what types of future eras they want to see!
( Rules: The idea has to make some sense to be in the game, however it can be silly or unrealistic ( like Oceanic Future ( From the asset images ive seen, Im in LMA )))

be as vague or specific as you want

Example:
(spoilers in the story line section) The Black Hole Era | The Final Era

(Warning before you go into this era: You will be reaching the end of the game, You will lose all of your city progress except the diamonds you have made)

every star and planet in the universe has degraded, the only things left in the universe are black holes

Luckily a few eras back, researchers have already theorized that this would happen so you and your empire prepared by building a giant space station around a black hole

you have to maintain farms, and sacrifice goods to the black hole to maintain mass in the black hole, and so you can harvest hawkins energy from the blackhole to fuel your space station

Every second that passes in real life, a really big number of years pass in the game
the goal isnt to grow your empire anymore, its to survive for as long as possible

You have to deal with invaders, and emergency's in the space station
If everything isnt going EXACTLY to plan, you risk either the black hole shrinking to much, or your station getting pulled into the blackhole


Story line |
Ragu Silvertongue finally returns to your city to try to take it over, leading to his failure AGAIN!
He keeps trying to scheme and take over your city as your city is the last kingdom in the universe, until he enters the control room of the space station ( you have to act quick in this situation to survive the game )
Silvertongue not knowing how the control room works, is trying to use the control room to lock away his enemies and have full control of the station, but he accidentally sends the space station on a course into the black hole
If you dont stop the situation quick enough, you lose the game youve probably spent years on

If you win |
A cutscene plays showing what happens to your city, eventually showing your black hole shrinking into nothing

The credits play as it shows all the eras

Then a thank you for playing message pops up, with all the city advisors smiling, and silvertongue scowling in the corner!
You get 10,000 diamonds
A full set of blueprints for a very special GB that you only get at the end of the game
Profile pictures of all the city advisors, and Silvertongue scowling

If you lose |
You get 1000 diamonds and the end credits, and a profile picture of Ragu Silvertongue laughing


End game |
After the thank you pop up screen

A new cutscene plays of the universe being reborn, and you get sent to the beginning with a slightly different storyline, a couple billion leaderboard points, and a special name font









What Era do YOU want in Forge of Empires
 

xivarmy

Well-Known Member
Given their desire to move away from releasing eras: Apocalyptic Era.

End result is we go back to some (fixed and chosen by inno) earlier age with some sort of the benefits we've accrued for a "+" playthrough of everything after that age all over again.

Stop and smell the roses in eras you loved with your fully developed city that's way more developed than when you were there the first time.

There's "details" that make this concept hard to realize - what happens to your unattached units? What sort of benefits do you gain for doing it over other than variety? How do you scale the costs for doing it over to keep it challenging for fully developed cities? Is there a limit to how many times we can get to the apocalypse and reset?
 

SomePlayer5000

Active Member
Honestly I wish they made the Stone Age era a bit more diverse and longer. I understand its considered the tutorial era, but it did last quite a while with some progression and they just put that all into Bronze Age. Just like Rise of Cultures where Stone Age is more interesting.
 

The North Wind

Active Member
Honestly I wish they made the Stone Age era a bit more diverse and longer. I understand its considered the tutorial era, but it did last quite a while with some progression and they just put that all into Bronze Age. Just like Rise of Cultures where Stone Age is more interesting.
Stone age could definitely use a redesign, add a bit more emphasis on primitive culture and the hunter gatherer days to its eventual advanced systemic, and agricultural counterpart
 

The North Wind

Active Member
Given their desire to move away from releasing eras: Apocalyptic Era.

End result is we go back to some (fixed and chosen by inno) earlier age with some sort of the benefits we've accrued for a "+" playthrough of everything after that age all over again.

Stop and smell the roses in eras you loved with your fully developed city that's way more developed than when you were there the first time.

There's "details" that make this concept hard to realize - what happens to your unattached units? What sort of benefits do you gain for doing it over other than variety? How do you scale the costs for doing it over to keep it challenging for fully developed cities? Is there a limit to how many times we can get to the apocalypse and reset?
I like the + playthrough concept, but I would like to know more about the ending precursor the reset?
And I would love to know about what happens next after the reset?
 
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