Not talking about meeting requirements. Even if a guild had a requirement of 1000 fights per GbG season a player with a good city could meet that without much effort. I mean the ones with very strong cities that just skate along in such a manner and them claim that GbG is great because they don't have to do hardly anything that requires much effort.
You got it all wrong - GBG isn't great for top players at all. It has become utterly boring!
We have 1000 fight requirement, and I meet that just after the first reset. But herein lies the problem: I go from 0 to 100 attrition in about 15 minutes. Half an hour after reset, I'm maxed out for the day, and I don't even have to look at the map anymore because I cannot help (I do look at the map because I run GBG for my guild, but all I can do is yell at guildmates).
So the rest of the day, I can only do tedious, boring and repetitive settlements/QI which have absolutely nothing to do with military strategy - remember, Inno advertises this game as such! Tell me, what is my incentive to play? Why should I pay money for a buggy, mismanaged product that is falsely advertised?