WillyTwoShoes
Active Member
As this is not feedback per se and I couldn't find a related thread I decided to post a new thread.
RE: QI - Strategy
I'm having trouble with a few things in the new Quantum Incursions venue and was hoping for some guidance.
1. What's the purpose of having guild leadership? All I see that they can really do is unlock the venue (and depending on your guild) cheerlead/shame players players into participating. I don't see a clearly defined role for what the foe team decided would need (4?) guild appointed leaders?
2. Having no way to track which players choose what in terms of troop and goods builds does nothing to promote any sort of team effort or am I missing something there?
3. The difference between a fight node and boss node is what? More of the same?
4. Someone please explain why recommending the pay pass lines is a good idea when forward progress is dependent upon the vagaries of guild participation?
.
RE: QI - Strategy
I'm having trouble with a few things in the new Quantum Incursions venue and was hoping for some guidance.
1. What's the purpose of having guild leadership? All I see that they can really do is unlock the venue (and depending on your guild) cheerlead/shame players players into participating. I don't see a clearly defined role for what the foe team decided would need (4?) guild appointed leaders?
2. Having no way to track which players choose what in terms of troop and goods builds does nothing to promote any sort of team effort or am I missing something there?
3. The difference between a fight node and boss node is what? More of the same?
4. Someone please explain why recommending the pay pass lines is a good idea when forward progress is dependent upon the vagaries of guild participation?
.