DeletedUser
This new interface is a dream come true. I like it, and the heavy questers seem to hate it. Win-Win!
They did already explain it, old system couldn't have more than 2 quest conditions at once - like produce 2 excellent boots / 2 bear hides or pay coins/supplies.
With the new system there can be as many as 5 conditions to complete a quest and they are using this feature for Daily Challenges. The better the prize is, the more complicated the challenges are and sometimes you have to do 5 different things.
The new quest system enables all that.
I can't make a video due to limits on what the forums allow.
I will document tomorrow's collection.
I've done that before in the 2017 Summer Event thread.
It's easy once you get the hang of it.
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I love how you can turn off that "Are you sure" thing.
This new interface is a dream come true. I like it, and the heavy questers seem to hate it. Win-Win!
Give me a separate button for each quest, rather than making me scroll to the quest I want. And don't label all non-event quests "story quest" - my first thought was some bug had dropped abortable quests entirely.
And put a button to accept the selected quest somewhere near the button to abort it - don't make me move the mouse waaaayyyy up to click the x on the big scrolling window.
Then this new interface will actually be an improvement, as it gives the benefit of not having to click twice to abort a quest. (And buttons have text labels, which is a desirable UI feature. Too bad they are innaccurate.)
Other than that, it's not consistent with the rest of the UI, so I fear you are going to introduce more must-scroll windows with larger buttons elsewhere in the UI .. with the big buttons crowding out other buttons making useful features no longer directly accessible.
And if you must keep the scrolling nonsense, don't move a quest slot while I have the window open. If I just collected an abortable quest, which you had moved to the first slot because it was complete, leave the rest of those quests in that slot until I close the window. But better to give each set of quests its own window, as in the prior UI.
I don't have those problems and I do 3 Recurring quests at the same time.
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Once you get use to the new interface, you'll notice it flows quicker.
You can turn that off now.
Best Improvement Ever.
4 out of 5 Lemurs prefer this new arrangement.
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Let's hear from the one that doesn't.
Just curious, are you using desktop version or mobile app?as I fell further and further behind
So you're saying the beta team is a bunch of lemurs? Does not bode well.
I don't have those problems and I do 3 Recurring quests at the same time.
View attachment 7236
Once you get use to the new interface, you'll notice it flows quicker.
You can turn that off now.
Best Improvement Ever.
4 out of 5 Lemurs prefer this new arrangement.
View attachment 7237
Let's hear from the one that doesn't.
Hey, Stephen, do you understand anything in 7 of the last 8 posts?This new interface is a dream come true. I like it, and the heavy questers seem to hate it. Win-Win!
Partially because the heavy questers have been whining for months (ever since they appeared, really) to get a new quest interface. Well, they got one. And it includes one of their most asked for features, the ability to turn off the abort confirmation. And they're still not happy. What really makes me laugh is the complaints about not knowing to the penny how many coins they've collected. I do the coin collecting quest in all 3 of my cities, and you don't have to be that precise. The present amount of information is sufficient for questing purposes.Why the jab? Exactly how does someone else's game strategy impact you?
If this is your dream, then more power to ya. No need to take jabs a other players.
Oh, I understand it. They apparently aren't happy because the new interface (that they've been asking for) doesn't fit their non-standard game playing as well as they'd like. I love it so far. Turned off the abort confirmation popup, and it works great!Hey, Stephen, do you understand anything in 7 of the last 8 posts?
I don't understand any of it ... but they all sound as if playing the game, in general, is a terribly miserable experience for them ...
... to me at least.
I sort of like the game ... but I'm a sneaky troublemaker ...
They did already explain it, old system couldn't have more than 2 quest conditions at once - like produce 2 excellent boots / 2 bear hides or pay coins/supplies.
With the new system there can be as many as 5 conditions to complete a quest and they are using this feature for Daily Challenges. The better the prize is, the more complicated the challenges are and sometimes you have to do 5 different things.
The new quest system enables all that.
And that's unfortunate, because there will be a portion of your user base for whom this update absolutely destroys their ability to enjoy the game. I honestly can't believe your beta team includes even one person in Industrial Age or lower who built their city, ad game play, around looping through recurring quests. The reasons given why this update was so crucial are all minor annoyances that really didn't affect game play (except maybe that annoying 'do you really want to abort' dialog).
This sure looks like solving a problem that didn't exist. Clearly the Inno team has a vision of their application that is based on factors that don't include ease of use, speed of game play.
Partially because the heavy questers have been whining for months (ever since they appeared, really) to get a new quest interface. Well, they got one. And it includes one of their most asked for features, the ability to turn off the abort confirmation. And they're still not happy. What really makes me laugh is the complaints about not knowing to the penny how many coins they've collected. I do the coin collecting quest in all 3 of my cities, and you don't have to be that precise. The present amount of information is sufficient for questing purposes.
Hey, Stephen, do you understand anything in 7 of the last 8 posts?
I don't understand any of it ... but they all sound as if playing the game, in general, is a terribly miserable experience for them ...
... to me at least that's what it sounds like.
I sort of like the game ... but then I'm just a sneaky no-good troublemaker ...
Oh no... New GB contribution window.... They finally implemented it....
Thank you for reading the changelog, please leave your feedback here.
Thank you, your Forge of Empires team.
It has been requested that I link the announcement.
That is in fact exactly what happened. They introduced Daily Challenges over at beta, old quest system couldn't fit more than 2 conditions for completing a quest.If you're changing the game based on some new grand framework, then be honest and transparent about it. However, that's not what happened here.
I think I must be playing a different game than the rest of you. This new quest interface is abysmal. Where before I could collect 35 clockmaker RQ's with 20+UBQ, and the few collect supply quests all in 10 min. Now, it's been 20 min and I've got a third of it done. WTF was wrong with the previous method? Why should I have to scroll through the store quest to see only 1 of my open RQ's? Why is the abort button not on the same screen as the quest topic? Why do I have to swipe instead of a much faster click? Why is this UI so huge that you can't see around it?
I simply can't believe that you have anyone on beta who uses a quest looping (HQS) strategy.
No argument there. I can understand if quester ask for something...get it...still complain. Completely agree no one should should expect to get everything they want. Inno has to find a framework for game play that meets their financial goals while appealing to the largest pool of players as possible. Again, no argument there.
However, this UI made collecting my Colonial city take over 45 minutes when it oreviously took less than 15. Can I get better over time, sure. Will I have a seizure by then from all the bouncing screen elements, I certainly hope not. This change was not made to solve the '3 issues' mentioned. It's obviously required for them to implement some other new upcoming feature. They could at least be honest about it.