DeletedUser35712
I guess my perspective is skewed because in J, my guild had a couple of members powerlevelling their CF.Actually, no, because BPs are not that easy for the CF. Most people don't take it past 6.
I guess my perspective is skewed because in J, my guild had a couple of members powerlevelling their CF.Actually, no, because BPs are not that easy for the CF. Most people don't take it past 6.
I don't think anybody is using this strategy. You'll have to camp in IA for at least a year or two just to level up your Chateau to 72 if your game world is Arc-less. All of the CF's I've seen that are above 72 are not in IA.Ah, I see. I was kinda disheartened, but I guess I don't necessarily need perpetual for it to still be very useful. I was worried that if I took it to higher stages, it would become really useless. I don't see many people using this strategy and it was so hard getting prints I thought barely anyone else was doing it...and for a reason.
Thanks for the tips.
I don't think anybody is using this strategy. You'll have to camp in IA for at least a year or two just to level up your Chateau to 72 if your game world is Arc-less. All of the CF's I've seen that are above 72 are not in IA.
I don't think anybody is using this strategy. You'll have to camp in IA for at least a year or two just to level up your Chateau to 72 if your game world is Arc-less. All of the CF's I've seen that are above 72 are not in IA.
I'm all for anyone who wants to "go against the grain" and pursue their own strategery.
I'm quite the fan of the Chateau Fronty-thingy. Always have been. And I'm working- slowly, but steadily- to advance it. However, I guess that I've given into the "dark side", as it were, because I'm also working my Arc(s) more diligently and using the extra FP earned to level my CF(s).
What other possible reason is there to play a game? The whole point of a leisure time activity is to derive pleasure from it. And especially in a game like this where there is no real winner.Except for those players who like to play for fun,
What other possible reason is there to play a game? The whole point of a leisure time activity is to derive pleasure from it. And especially in a game like this where there is no real winner.
Running out of gb to levelFor me the fun is in my competitiveness with friends, guild members, and neighbors to rise as fast as I can and in the best way possible. The best way to describe this game would be growing for no reason because there are no winners, there technically is no end, there are no goals, or any of that. It's what you make of it. When I said those who play for fun, I meant those who don't seem to be particularly driven to do much more than participate for the sake of it. Even though there's no definitive winners you can still become better and better at what you do. Maybe when I'm older I'll slide into a more leisurely sort of play, but right now there has to be a bone to run after for me.
Run all you want to, youngster. Some day you'll see the futility in that mindset when it comes to playing a game. Or maybe you won't. I have a brother-in-law around 70 years old who still thinks games are a proof of some kind of superiority or something stupid like that...except he only plays a couple of games that cater to his particular set of abilities, so it proves nothing. And even though our family is really into playing games when we get together, nobody wants to play with him because he sucks the fun out of any game he's involved in.Maybe when I'm older I'll slide into a more leisurely sort of play, but right now there has to be a bone to run after for me.
Running out of gb to level
Not to worry about not to have enough room to build stuff
Doing recurring UBQ till you drop
Run all you want to, youngster. Some day you'll see the futility in that mindset when it comes to playing a game. Or maybe you won't. I have a brother-in-law around 70 years old who still thinks games are a proof of some kind of superiority or something stupid like that...except he only plays a couple of games that cater to his particular set of abilities, so it proves nothing. And even though our family is really into playing games when we get together, nobody wants to play with him because he sucks the fun out of any game he's involved in.
Perpetual motion doesn't start until the 100s for most eras, lol. Almost no one ever gets there. Although, in CE with a level 26 CF, I can do the UBQ for days and barely dent my coins and supplies.
What other possible reason is there to play a game? The whole point of a leisure time activity is to derive pleasure from it. And especially in a game like this where there is no real winner.
You can't sell in-game stuff/accounts for real money. That's against the rules.This isn't an apples-to-apples comparison, but I had a friend and his girlfriend who played that Game Where You Quested Ever-ly in order to supplement their income. They were making about 15k a year from selling goodies obtained in game.
I can't see something like that being practical here...though maybe a service that you paid to get you from Bronze Age to Virtual Future might be close to it.
I read the HQS guide and fought like mad to get the Chateau. I have it at level 5 at the moment and it is...underwhelming.
For one, the rewards are random.
Two, the chances for getting rewards are not divided equally. FP's and medals are fairly uncommon. That means you are much more likely to get supplies and coins than FP's and medals from HQS.
Three, the Chateau does not influence FP amount gained from quests. You will always receive a 5 FP pack regardless of how high your CF is. There's been only a few days where I've gotten more than 2 FP Packs in a day, but mostly it's either 1, 2, or none.
I've had this building for about a month now and I really haven't seen the perpetual motion thing kick in. It's decent in that the goods that I do get aren't tied to goods boosts and so I can get a fair amount of every good. Aside from that, it seems more useful for coins and supplies than goods. I've heard some mention UBQ's, but they are far to expensive to spam for the same reasons. The rewards are random, the chances of each rewards are different, and I will likely come out of it getting supplies and coins rather than goods and medals.
Unless I'm missing something. I'm a little apathetic about it at the moment. I should have went with the attack build...