mamboking053
Well-Known Member
* By most, I mean choose the ONE thing you hate, disagree with, or find unappealing about the game. If you do answer, give a good argument about why you believe that way, and how you feel it impacts you and the game.
* I'd also prefer well thought-out answers. Don't respond instinctively, but think on it a little and be sure that the thing you mention is the thing that you disagree with the most. Play a little more so that you may run into the situation that really peeves you.
For me, I dislike the lack of variety in combat. I don't the fact that there is no combat in Cultural Settlements- which makes that part of the game a cycling SIM game. I realize that many of FoE's functions are the same elements rearranged. For instance, Daily Challenges, events, Quests are basically a scattering of the same things. You're not really doing anything different, you are just getting different things. The only difference with combat is the bonuses. (I've suggested throwing in unique abilities for the enemy troops to spice things up. Another less interesting way would be to throw next age units into the line-up every once in a while). I would also MUCH, MUCH rather have to skillfully navigate my way through ten difficult battles than to auto 80 battles. I feel like the engagement in the fight- the risk and the uncertainty- are far more rewarding. I would also suggest reactive enemies- meaning that on some difficulties the enemies will scale with your own ability so that you cannot auto throw them. This might be achieved by a unique battle scenario - CIVIL WAR- where you fight an enemy that has your buffs.
* I'd also prefer well thought-out answers. Don't respond instinctively, but think on it a little and be sure that the thing you mention is the thing that you disagree with the most. Play a little more so that you may run into the situation that really peeves you.
For me, I dislike the lack of variety in combat. I don't the fact that there is no combat in Cultural Settlements- which makes that part of the game a cycling SIM game. I realize that many of FoE's functions are the same elements rearranged. For instance, Daily Challenges, events, Quests are basically a scattering of the same things. You're not really doing anything different, you are just getting different things. The only difference with combat is the bonuses. (I've suggested throwing in unique abilities for the enemy troops to spice things up. Another less interesting way would be to throw next age units into the line-up every once in a while). I would also MUCH, MUCH rather have to skillfully navigate my way through ten difficult battles than to auto 80 battles. I feel like the engagement in the fight- the risk and the uncertainty- are far more rewarding. I would also suggest reactive enemies- meaning that on some difficulties the enemies will scale with your own ability so that you cannot auto throw them. This might be achieved by a unique battle scenario - CIVIL WAR- where you fight an enemy that has your buffs.