I think both of these are great ideas.1. I think it would be really fun if you could record the map from the beginning to the end of the season and then provide the replay to all the participating guilds at the end. It would be pretty fun to review how the map developed from start to finish.
2. It would be really fun if you could add several different maps so we do not fight on the same map every season. Each map could have its own unique features which would create unique strategic opportunities.
DittoI think both of these are great ideas.
I bump this.Ditto
and it's surprisingly easy to find people who persist in playing a game which makes them miserable and which they apparently despise. Takes all kinds I guess.... ita always easy to find those who are content with mindless repetition day after day!!
You're joking, right? My guilds will both get over 100k GPP at the end of this first GBG. That's 3 levels or more for both of them. You cannot get anywhere near that with HoFs. And Arcs and Observatories have no direct impact on GPP or guild level.If guild power is all u are concerned about have at it! But a couple of HoFs per member, high level Arcs and OBs will return the same guild power without the high costs of troops and goods!
Actually, a good sized guild can easily get 12,000 or more guild power a day from HoFs. Compared to 100k per 2 weeks...You're joking, right? My guilds will both get over 100k GPP at the end of this first GBG. That's 3 levels or more for both of them. You cannot get anywhere near that with HoFs. And Arcs and Observatories have no direct impact on GPP or guild level.
Folks, the key word is direct. Indirectly, they most definitely do.And Arcs and Observatories have no direct impact on GPP or guild level.
My guild (gold) would be 19,500 per day per 2 week cycle from GBG. It’s actually 24,818 per day of activity and then 3 days rest, but that 19,500 of we even it out across the full 2 weeks.Actually, a good sized guild can easily get 12,000 or more guild power a day from HoFs. Compared to 100k per 2 weeks...
Yeah, and so does every other building in the game.Folks, the key word is direct. Indirectly, they most definitely do.
I guess...Yeah, and so does every other building in the game.
Honestly, in my opinion, this is not a new feature: it's just a more time, good and military sucking version of GE with worse rewards and one cool looking graphic. If this was introduced as an upgrade to GE that somehow tied in the relics, or rebooted the ToR to tie in, okay. But don't call this new, it's just more if the same old negotiate or battle. I don't like the arena graphic cluttering up my city, either. I'm dissapointed.I see a problem with this - in resources.
Regarding the goods, that is no problem for higher age players. Anything above FE cannot be used for GvG anyway. Same with the treasury. The type of goods needed for the battlegrounds buildings is based on the highest members of the guild (if I understand it correctly) There is no other use for AF, OF, VF, and SAM goods anyway.
What is a problem is the cost of the game's most valuable resource - time.
People playing in more worlds will need to drop some of them. Some people playing in only one world will leave the game when they run out of the time.
Inno was supposed to balance this by reducing the time cost of other game features, such as adding "aid all" and "visit all taverns" functions or user-defined number of fps to add to a Great Building. Do the developers think that is is entertaining to click 4000 fps in by the steps of 10? That is 400 clicks!
This is the same mistake the developers keep doing. Adding new, time-consuming features without reducing the time consumption of the old ones at the same time. (They used to do that a couple of years ago, by simplifying the aid and taverns, but not anymore, why?) Saying that the new features are only optional in an invalid argument because (some of) the competitors would use those for sure. Adding new game features without balancing the time requirements cost you customers. It costs you money, don't you see it?
No. This is not GvG. Why are you making agreements?1. In GvG, you have to have rights to place a siege. We also need that in GBg. Someone in our guild went and placed flags on every adjoining sector. Then the people that don't pay attention and don't read emails attack all over the place assuming the flags are authorized and thus, breaking agreements. If you can't make placing a flag a right, allow us to delete flags.
MMR based on actual perfomance in GBG will resolve this in a few seasons.2. Match up guilds with like-sized guilds. An 80 member guild can overpower an active 20 member guild easily with little participation.
We don't need it multi world. Why can't you fight against friends? It's a game. Ever play a game with a friend? Ever beat a friend in a game? were you able to remain friends? In other words, grow up if this is a problem for you.3. Make it multi-world. Some of us don't like having to fight against friends especially when people in the guild can't be tracked or controlled (or even found out). Is a general breakdown in guild relations one of the goals here? Bravo if it is...you accomplished it.
If making agreements slowed the play greatly, why did you make agreements? No wonder people are breaking your agreements. You're sucking all the fun out of GBG with them, just like you did in GvG. Stop with the GvG mentality. Learn to fight and stop hiding under other's skirt tails.4. Make the map bigger or make the event shorter. There was a lot of activity the first couple days and then it slowed greatly as someone dominated or agreements were made.
No. This is not GvG. Why are you making agreements?