DeletedUser34239
These SAAB units suck. For example, with attr of 30 (gbg, obviously), I fight using 1 SAM heavy (steel warden) with rogues and I lose 1 troop. OK, that makes sense since the AO did not kick in (different era troops). The DA is 8 nail storm, by the way. Then, same DA, same attr, I use 1 SAAB heavy (shredder) and I lose 6 troops (and since they are same era troops, my AO DID kick in). How do you have the highest era heavy with the same weaknesses as the CA heavy (a range of 2 - seriously, TWO)? The only troop that does any good in SAAB is the ranged (nail storm) and when I go in with that (same DA and same attr), I lose 4 units (and again, the AO kicked in). This is crap. In SAM gbg, I could auto up to 70 with some losses, but not bad. For SAAB, no matter what I use, I take heavy losses most of the time once I get to 40. This is KILLING this game.
SAAB units:
Heavy - range of 2 (SAM has a range of 10) - By the time they can do any damage, they are dead.
Fast - range of 1 (SAM has a range of 8) - How do you have a flyer with no real special that is SO MUCH weaker than the previous era???? These are also dead before they can hit.
Light - range of 1 with a supposed special of contact (SAM has the dragon breath special) - With a range of 1, that's not contact (which hits back every time it's hit), it's retaliation (which hits back only when the hit is from an adjacent tile and most units have that and it's not their special)
Artillery - the ignores stealth is a decent idea, but this is so much weaker than the VF artillery (as was the SAM artillery - How did you go from blast, which hits up to 2 spaces away, to none for this? Rockets are still the best artillery for anything in the highest 3 eras).
Ranged - the fact that these can hide in rubble is helpful, too bad there is not much rubble on the asteroids (so the battlefield has very few hiding spots for these.
I heard these troops were even worse in beta. Do the devs actually play this game? These troops need some serious revamping.
SAAB units:
Heavy - range of 2 (SAM has a range of 10) - By the time they can do any damage, they are dead.
Fast - range of 1 (SAM has a range of 8) - How do you have a flyer with no real special that is SO MUCH weaker than the previous era???? These are also dead before they can hit.
Light - range of 1 with a supposed special of contact (SAM has the dragon breath special) - With a range of 1, that's not contact (which hits back every time it's hit), it's retaliation (which hits back only when the hit is from an adjacent tile and most units have that and it's not their special)
Artillery - the ignores stealth is a decent idea, but this is so much weaker than the VF artillery (as was the SAM artillery - How did you go from blast, which hits up to 2 spaces away, to none for this? Rockets are still the best artillery for anything in the highest 3 eras).
Ranged - the fact that these can hide in rubble is helpful, too bad there is not much rubble on the asteroids (so the battlefield has very few hiding spots for these.
I heard these troops were even worse in beta. Do the devs actually play this game? These troops need some serious revamping.