WinnerGR
Well-Known Member
Moderator Edit: This guide is an attempt at being funny and should in no way be taken serious!!
I am writing this guide as there are a few guides that players are following which are false , saying that there is a best unit for ever age . This incorrect and misleading. Ok some ages do have that but not all . Suggestions and improvements are welcome however I understand that this guide includes some personal views that for now are not proven . I will work towards proving them but for now this guide is staying in the pending section and it will probably not leave . All boosts are for the attacking army .
The data bellow is for attacking armies and does not include no age units and does not allow units from previos ages ( I don't even think that would be any use anyways in all the ages listed here , apart from possible SAAB ):
And thats as far as I have got so far because I am in CA . If you have any data to share and you wnat it to go into the guide please share it .
CA is as far as my experience goes but please share future ages .
I have got SAAB because it is so obvious from looking at init stats
This data may be used in your posts but must you may not claim it to be your own.
I found all this data myself or from Inno's announcements and @WildOdd
I am writing this guide as there are a few guides that players are following which are false , saying that there is a best unit for ever age . This incorrect and misleading. Ok some ages do have that but not all . Suggestions and improvements are welcome however I understand that this guide includes some personal views that for now are not proven . I will work towards proving them but for now this guide is staying in the pending section and it will probably not leave . All boosts are for the attacking army .
The data bellow is for attacking armies and does not include no age units and does not allow units from previos ages ( I don't even think that would be any use anyways in all the ages listed here , apart from possible SAAB ):
- Bronze Age - 8 warriors
- Irion Age -
- Early Middle Ages - 4 mercenaries and 4 armored Infantries with about 10%+ att boost
- High Middle Ages - 8 crossbows with 20%+ deff boost , either camp and work on att/def here or in Late Middle Ages
- Late Middle Ages - 2 of each type of unit apart from the heavy knight and longbow archer which should only be 1 and 40%+ att and 40%+ def , either camp and work on att/def here on in High Middle Ages
- Colonail Age - 4 grenadiers and 4 Rangers .
- Industrial Age -
- Progressive Era -
- Modern Era: Bazooka Teams with 20% boost
- Post modern Era: Anything besides MG Teams and tanks, with -3% boost minimum
- Contemporary Era: Missile artillery. 100%. Especially against helicopters.
- Tomorrow Era: Being totally honest no idea, TE fighting seemed really lame to me
- The Future: Drone Swarms with no boost, and whatever you do, don't use hovers.
- Arctic Future -
- Oceanic Future -
- Virtual Future -
- Space Age Mars -
- Space Age Asteroid Belt - 8 nail storms and I don't know what the att/def should be.
And thats as far as I have got so far because I am in CA . If you have any data to share and you wnat it to go into the guide please share it .
CA is as far as my experience goes but please share future ages .
I have got SAAB because it is so obvious from looking at init stats
This data may be used in your posts but must you may not claim it to be your own.
I found all this data myself or from Inno's announcements and @WildOdd
-
Moodern Era: Bazoozka Teams with 20% boost
Post modren Era: Anything besides MG Teams and tanks, with -3% boost minimum
Contemporary Era: Missile artillery. 100%. Esepecially against helicopters.
Tomrow: Being totally honest no idea, TE fighting seemed really lame to me
Future: Drone Swamrs with no boost, and whatever you do, don't use hovers.
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