Cennyan
New Member
GOSU: Gosu is a Korean term used to refer to a highly skilled person. In computer gaming the term is usually used to refer to a person highly skilled in multiplayer games who have incredibly fast actions per minute.
Posting some tips on how to be faster at fighting in GbG. These tips assume that you have a decent number of available troops. If you have to micromanage your troops and swap them whenever they get low on health, many of these won't work for you. This isn't a "Get your X GB to X level" kind of guide, it's literally about being more efficient at the fighting process and eliminating wasteful movements. Feel free to add additional tips if you have them.
1. Make sure any memory hog programs in the background are closed. This includes any Microsoft program, video games, YouTube, etc...
2. Unless you're in an age where your light troops are your goto (ie...Jaeger's in INA, etc..) get rid of all of your light troops (Use them for DA's or kill them off) so that you only have rogues left. This way, when you have to replace rogues, you will not have to scroll through other troops to get to them.
3. Start the sector with a fully healed army. Prior to the fight, find an open sector or use the world map / GE to make sure you're attacking army is set and ready to go.
4. Your DEFENSIVE army (not GbG) should be 2-3 primary GBG troops and 5-6 rogues. (ie...if using Grenadiers, make your defensive army 2 Grenadiers and 6 rogues). This will cause them to show up at the front of your troop listing and reduce tabbing during combat. These are the troops you will initially swap out with during GbG fights. Once these troops are exhausted you will have to resort to tabbing to primary and light unit tabs to swap out. You can adjust this ratio depending on if your primary troops are dying and needing to be replaced more than your rogues.
5. Use 2 primary units and 6 rogues for most fights up to midpoint attrition (halfway between your stopping point) then 3-4 primary after the midpoint. This ensures your entire army doesn’t get wiped out if the primary dies. At very high attrition, this may need to be adjusted each fight depending on what you are fighting. I personally use 4 primary and either 4 rogues or 4 counters at my highest attrition levels (85+ for me).
6. When using #5 strategy, when a rogue dies don't replace it. Only replace rogues when 2 or more are dead or 1 of your primary units die. If you're very low on attrition, you can even wait to replace rogues until 3 or even 4 are dead. I can fight under 15 attrition with 1 primary and 3 rogues easily, however, this is entirely dependent on your atk / def values, so your results will vary. By not replacing the units, you are saving valuable seconds. This requires knowing the limitations of your own attrition values, so it will take some practice (both of your primary units are extremely low (1 or 2 bubbles of health) and you're fighting at a high attrition.)
7. When using #5 and #6 above, if you lose 1 rogue and 1 primary, replace them with 2 primary units, giving you a total of 3 primary and 5 rogues. This saves you a second or two swapping between the primary and light (rogue) tab. With 3 primaries, you should absolutely be waiting for 2 of them to die before replacing the primary again. If a primary and rogue dies at this point, replaced with two rogues....you have flexibility here which should be based on whatever is the quickest way to get you back to full force with minimal clicking.
8. Be counting down with the sector for when it opens (3..2..1..HAPPY NEW YEARS!!!!). Be ready to start clicking the instant it opens.
9. Practice….practice….practice…. The one thing that will help you the most is the muscle memory and timings of the fight. Knowing exactly where your mouse needs to be before the window pops up saves valuable milliseconds which add up to an extra 1-3 fights per sector.
Feel free to post any additional tips. If their relevant and helpful, I'll add them to the guide.
Posting some tips on how to be faster at fighting in GbG. These tips assume that you have a decent number of available troops. If you have to micromanage your troops and swap them whenever they get low on health, many of these won't work for you. This isn't a "Get your X GB to X level" kind of guide, it's literally about being more efficient at the fighting process and eliminating wasteful movements. Feel free to add additional tips if you have them.
1. Make sure any memory hog programs in the background are closed. This includes any Microsoft program, video games, YouTube, etc...
2. Unless you're in an age where your light troops are your goto (ie...Jaeger's in INA, etc..) get rid of all of your light troops (Use them for DA's or kill them off) so that you only have rogues left. This way, when you have to replace rogues, you will not have to scroll through other troops to get to them.
3. Start the sector with a fully healed army. Prior to the fight, find an open sector or use the world map / GE to make sure you're attacking army is set and ready to go.
4. Your DEFENSIVE army (not GbG) should be 2-3 primary GBG troops and 5-6 rogues. (ie...if using Grenadiers, make your defensive army 2 Grenadiers and 6 rogues). This will cause them to show up at the front of your troop listing and reduce tabbing during combat. These are the troops you will initially swap out with during GbG fights. Once these troops are exhausted you will have to resort to tabbing to primary and light unit tabs to swap out. You can adjust this ratio depending on if your primary troops are dying and needing to be replaced more than your rogues.
5. Use 2 primary units and 6 rogues for most fights up to midpoint attrition (halfway between your stopping point) then 3-4 primary after the midpoint. This ensures your entire army doesn’t get wiped out if the primary dies. At very high attrition, this may need to be adjusted each fight depending on what you are fighting. I personally use 4 primary and either 4 rogues or 4 counters at my highest attrition levels (85+ for me).
6. When using #5 strategy, when a rogue dies don't replace it. Only replace rogues when 2 or more are dead or 1 of your primary units die. If you're very low on attrition, you can even wait to replace rogues until 3 or even 4 are dead. I can fight under 15 attrition with 1 primary and 3 rogues easily, however, this is entirely dependent on your atk / def values, so your results will vary. By not replacing the units, you are saving valuable seconds. This requires knowing the limitations of your own attrition values, so it will take some practice (both of your primary units are extremely low (1 or 2 bubbles of health) and you're fighting at a high attrition.)
7. When using #5 and #6 above, if you lose 1 rogue and 1 primary, replace them with 2 primary units, giving you a total of 3 primary and 5 rogues. This saves you a second or two swapping between the primary and light (rogue) tab. With 3 primaries, you should absolutely be waiting for 2 of them to die before replacing the primary again. If a primary and rogue dies at this point, replaced with two rogues....you have flexibility here which should be based on whatever is the quickest way to get you back to full force with minimal clicking.
8. Be counting down with the sector for when it opens (3..2..1..HAPPY NEW YEARS!!!!). Be ready to start clicking the instant it opens.
9. Practice….practice….practice…. The one thing that will help you the most is the muscle memory and timings of the fight. Knowing exactly where your mouse needs to be before the window pops up saves valuable milliseconds which add up to an extra 1-3 fights per sector.
Feel free to post any additional tips. If their relevant and helpful, I'll add them to the guide.
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