KingJMobile
Active Member
City Planning and Management Guide |
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Welcome! In this guide, I will share some tips to make your city more efficient and look neater. This will include my GB Corner Method placement for the Town Hall, and showing you the proper way to connect your buildings.
What makes a great road design? Is there a formula for the best placement?
There are 3 things you want to consider in making a great road design:
- Road efficiency – using the least number of roads possible to maximize space.
- Aesthetics – making your city look neat with certain buildings in specific places. E.g. having wildlife event buildings around in a cluster to give an impression of a wildlife-themed city, or placing Titan GBs the “proper” way.
- Convenience — making your city easy to adjust when removing or adding buildings – includes extendable and retractable road parts.
Concerning a formula for the most road-efficient city, there are many ways you can achieve the most, and nearly the most road-efficient city possible. This is because the most road-efficient layout only depends on how the biggest buildings you have are connected (these should be hanging on 1 road), and how the smallest buildings are connected (placed in road intersections/corners). Everything else should be connected via their shorter side lengths as shown below.
Regarding convenience, some things make re-organization easier or more difficult:
Easier:
Harder:
- Have a square/rectangular city – it easily adapts to all kinds of road structures. Expansions jutting out of a nice rectangular city are very hard to make use of with roads.
- Have a good number of similar-depth buildings – such as 3x3s, 2x3s and 3x2s. This helps with making long straights without much hassle.
- Have fewer buildings that need roads in a larger city space to work with – more space is always equal to more ways you can place the buildings, making it easier to re-organize.
Harder:
- Chain buildings – the longer your chain buildings, the fewer possible ways there are to fit them in your city. These should always go on the outer edges of your city for the convenience of organization.
- Set buildings – wherever possible, opt for set designs that are rectangular and extendable, such that they can be made most efficient (tiles used/total tiles) in your city. If you have a lot of Set buildings, aim to have a large, square area measured out for it, and have enough towers to fill the gaps if there are any.
- Great Buildings – GBs are usually the most uniquely sized and largest buildings in the game, and it can be difficult to properly place them in your city, especially in smaller ones. Fortunately, I have just the layout to resolve this issue using the Town Hall.
Road Efficiency Calculations |
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To calculate road efficiency, measure the (total shorter length of the buildings)/(2*roads used to connect them). This is because we use the expected (100%) straight placement as the 100% starting basis since most buildings will be connected this way.
There are three ways to optimally connect your buildings. If, for example, you make twists and turns in your city or leave gaps in the road structure, it will reduce your overall efficiency.
The straights: This is where 100% efficiency is achieved: by having your buildings connected by their short side sandwiching a neat stretch of road.
Road corners: In a road corner, there will always be a “corner building”. This building will have its adjacent sides touching the two roads that cross each other, resulting in decreased efficiency.
Road end: This is the space where a road ends, and there is an opportunity to connect a building to only one piece of road. These are the places where your efficiency can go beyond 100%, as fewer roads are being used. There are two types: the outer turn, and the complete end.
NB: the number of maximum number of road ends you can create is limited to how many road corners you have. Using the GB corner method effectively allows you to create more road ends than road corners, leading to better overall efficiency.
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