My problem with the current changes to the offensive and defensive great buildings is that I believe they were too severe to the offensive great buildings. Given that only the attacking player in pvp can suffer losses, I would have expected that defensive great buildings attack/defense would and should never exceed 50% of the max possible value of all the offensive GB's combined. So if Basil and Deal combined provided 60% att/ 60% def on Defense, then; Zues/Aachen and Castel should be providing 120% att / 120% def on Offense.
Per level scaling could be 3, 3, 3, 3, 4, 4, 4, 5, 5, 6.
Now just looking at the current scale of 3% per level for the offensive GB's I have a question with regards to The Statue of Zues and bronze age troops. A horseman from the BA has an attack of 8, If my Zues was level 1 would my calculated offensive value be 8.24 or 8. Or would I have to wait till I had a lv 3 Zues for my attack value to be 8.72 and rounded up to 9. In other words can the displayed offense/defense values be less than the actual values used for calculating damage, or does the effect of great buildings only kick in for values x.5 and above with rounding?
Question, Wouldn't the change to Offensive and Defensive values exacerbate the imbalance in pvp between players with Alcatraz and players without, as those with would have no need to ever use the diamond repair feature in the game, since they could just rotate the unlimited amount of bonus troops available to them, while those without Alcatraz would have to pay to repair or fall behind with regards to towers?
Side note, having only 2 watchfires myself, I have no problem with there being players in PvP after this change takes effect being close to Undefeatable on defense in PvP. Watchfires take up space, provide no happiness, and only help in preventing someone from getting plundered which eventually doesn't even matter once you reach the end of the last age anyway.