Not Well Thought Out Changes
First of all, I'm playing GvG over in Beta and have been for several months. Let me say, as someone that is actually playing GvG, these GB changes are, to put it bluntly, dumb. Here is what I posted over in the Beta forum:
Really? I'm playing on Beta now, and in Iron Age, almost ALL HQs are 75 attack and defense. How can a guild possibly take a sector like that with the depleted attack values from our GBs now. And, almost all the adjoining sectors are 50 attack and defense...again, no shot unless you're in a huge guild that can have 40 people attacking simultaneously.
What you're essentially creating is a big rush the first day of GvG on the main servers to take land. Once this land is taken from the NPCs, only the largest most powerful guilds will be able to unseat people. Smaller guilds will have no place in the GvG you've created with your less than desirable changes.
Further, you've really damaged PvP. There are people that have tons of Watchfires, which were not affected by this change. Again, with the depleted ability of the GBs, there will now be many cities that there is no point in attacking. Was this your goal?
And, on the story maps, there are some sectors that have over 100% attack and defense bonus...are these going to be changed? If not, there is no way to beat these sectors except by buying them with goods. If I wanted to buy things with goods, I'd play a game where I farm things and have cute little animals.
Bottom line, the battles in GvG were already quite tedious....with most sectors having 75 or 50 attack/defense, you've succeeded in making the battles even more monotonous.
The only thing I see this change benefiting is the increase in the spending of diamonds to take sectors as you try to heal troops in the new un-balanced battles you've created. If this was designed as a money grab or a way to force people to buy diamonds...you have succeeded there!