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3x+ SOK Carnival Strategies

DeletedUser32824

Don't forget that the 20fp/watchfire chest gives better odds on the grand bridge upgrade.

The worst you'd walk away with is a mass motivation kit or a champs retreat.

Far better than rogues+canals, not to mention the 20fps you'd likely land on as well.
I still want a shot at an SOK. And mass motivation kits are just meh. Champs retreat might be nice, but not worth losing out on SOK chance (which is what this thread is about afterall)
 

DeletedUser31498

it just took me 26 tries to finally win the 15%.

That is highly questionable programming IMO.

15%...uh-huh

Bad luck for sure, but surprisingly that taking 26 attempts will happen 1.5% of the time. The 1 in 68 if you had played the 5% would take....82 attempts!
 

JohnDoesy

New Member
In the current Carnival Event, I played the random chest for the SOK prize. That way I get a chance at some other prizes too. Here are the statistics from my 4 main worlds of A, D, E & K. (The format was great in mail, not so readable in forums. If you care, you can always copy to a spreadsheet).

SOK SOA SOI WF VT Attempts
A 0 2 1 3 6 12
D 2 0 0 1 5 8
E 1 2 1 2 7 13
K 5 0 0 2 5 12
--- -- -- -- -- -- --
total 8 4 2 8 23 45
% 18% 9% 4% 18% 51% 100%

It's clear the Victory Tower(VT) was NOT the posted 35%, however I did get a serious bonus of 4 SOK on K-world so I'm not complaining too much! :)

You probably know the abbreviations, but:
SOK = Shrine of Knowledgem gives a forge point
SOA = Shrine of Awe, gives medals
SOI = Shrine of Inspriation, gives blueprint of your age or under
WF = Watchfire, gives small city protection
VT = gives small medals once per week, NOT daily
 

DeletedUser34480

it just took me 26 tries to finally win the 15%.

That is highly questionable programming IMO.

15%...uh-huh
Exactly!
I've actually created a thread in "Questions', as I haven't seen this one.
More than questionable programming, it is just a pretty bad job.
 

DeletedUser34480

I love how people question the programming of randomness in practically every game I play. What do you think us developers do? Intentionally work harder to implement something non-random? No thanks, I'll just use existing libraries for randomness that are at least pseudo-random, which has the same probabilities of a truly random implementation, just a predictable order if you know the randomness algorithm and key.
"Us, developers"?
Some programmers know how to extend, limit, filter, etc.
 

DeletedUser31308

"Us, developers"?
Some programmers know how to extend, limit, filter, etc.
They can put limits on the RNG, a so called "mercy limit" where they steadily increase your chances of winning after a certain number of failures to prevent the edge cases where someone fails a 30% 20 times. The thing is, that screws with the true probabilities of winning, as it is no longer the same chance for every player watching the prize pool to win. In addition to that abusable mechanic, it would no longer be accurate for them to say "5%" or "15%" on the given games since their probabilities to win would be changed by the implementation of mercy measures.

I challenge you to come up with a version of this mercy mechanic that is not abusable in this competitive casino event environment. Make an actual suggestion, rather than complaining about how true randomness works.
 

DeletedUser32824

SOK: 2
Bridge: 0
Rogue: 3
Reno: 1
Canal: 5

Just opened 11. My roommate opened 11. He got 1 SOK and neither of us got a bridge upgrade.

I think I've spent about 14-15k florins on the architect chest and gotten 2 SOKs. Just 1 more to go to get the initial 3 I intended :D
 
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DeletedUser34480

They can put limits on the RNG, a so called "mercy limit" where they steadily increase your chances of winning after a certain number of failures to prevent the edge cases where someone fails a 30% 20 times. The thing is, that screws with the true probabilities of winning, as it is no longer the same chance for every player watching the prize pool to win. In addition to that abusable mechanic, it would no longer be accurate for them to say "5%" or "15%" on the given games since their probabilities to win would be changed by the implementation of mercy measures.

I challenge you to come up with a version of this mercy mechanic that is not abusable in this competitive casino event environment. Make an actual suggestion, rather than complaining about how true randomness works.

I have not suggested to distort numbers.
There are hundreds of generators, or one can write its own.
Then you test it and make sure you deviation is whatever you desire.
For these games, I would have thought, say, no more than 50% for game #2 and 100% for game #3.
But, swings of 100+% for game #2 and 300% for game #3 are uncalled for.

Those who like it, should have requested a game #4, some wild ride. Play a lottery, if you wish, but don't assume others to do the same.
 

DeletedUser31308

I have not suggested to distort numbers.
There are hundreds of generators, or one can write its own.
Then you test it and make sure you deviation is whatever you desire.
For these games, I would have thought, say, no more than 50% for game #2 and 100% for game #3.
But, swings of 100+% for game #2 and 300% for game #3 are uncalled for.

Those who like it, should have requested a game #4, some wild ride. Play a lottery, if you wish, but don't assume others to do the same.

If you knew anything about probability theory, you'd probably know that for a random variable, the standard deviation is the square root of it's variance. The variance being how far a set of random numbers can be from the mean of them. Since the smallest percentile granularity for the SoK chest is 5%, it makes sense that they'd generate a random number between 1-20 (since 1/20 = 5%). Doing so locks in your variance and standard deviation, by locking in the range. There is no way to arbitrarily reduce standard deviation if you are using true randomness.
 

DeletedUser34480

I gave you a pretty simple example in another thread.
However, the cornerstone of your concern is to follow "the true randomness". Which is really academic, I see no application for it here.
I'd think, actually, very few players here would be concerned about it. On the opposite, most would prefer some predictability.
 

DeletedUser31308

I gave you a pretty simple example in another thread.
However, the cornerstone of your concern is to follow "the true randomness". Which is really academic, I see no application for it here.
I'd think, actually, very few players here would be concerned about it. On the opposite, most would prefer some predictability.
Predictability enables abuse. If you could predict when you'd get an SoK and when you wouldn't, you would be able to avoid purchasing chests you otherwise would have purchased hoping for an SoK. If the predictability was at all subtle, only some players would benefit from it and others wouldn't, which is hardly what Inno wants since those people that benefit are the ones dedicated enough to figure stuff like that out and they also tend to be the spenders that stick around a long time.
 

DeletedUser34480

Like I've said in the previous thread, when game is declared 30% chance, it shouldn't drop multiple times to 10%.
It is wrong.
With this high probability, wild swings are not warranted.
 

DeletedUser34480

Anyway, I don't have a goal to convince anyone on this or my other thread.

Apparently, not only developers are not checking them, even admins haven't bothered to stop by.
Sad, but not really surprising.
 

DeletedUser31440

Apparently, not only developers are not checking them, even admins haven't bothered to stop by.
Sad, but not really surprising.

Devs don't monitor and interact with players on the forum, what makes you think the admins haven't looked at this thread? Has anything so egregious happened here that it requires there intervention?

Edit: I'm guess by admins you mean forum mods.
 

DeletedUser34480

Devs don't monitor and interact with players on the forum, what makes you think the admins haven't looked at this thread? Has anything so egregious happened here that it requires there intervention?

Edit: I'm guess by admins you mean forum mods.
Someone should take care of customers, check their opinions, address their complaints, wouldn't you agree?
 

DeletedUser32824

This got really math heavy.

Anyway, how have you guys been spending your Florins? What were the results?
 

DeletedUser30900

I’m one upgrade away from a lv7 bridge and I can get that after mission 39. I got 3 soks as bonus too and I still have 6000ish florins
 
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