Xenosaur
Well-Known Member
As many of you veterans know, the Cherry Blossom (aka CB) set was (is still?) extremely popular in cities. It's undergone a much needed upgrade over the years to level 2, and some (@MooingCat) has been praying daily for yet another upgrade to level 3. I actually agree with him, but both doubt we'll ever see that in our lifetimes
Some strong configurations have been implemented to tailor the CB set to attack, giving up some set rewards to allow it to focus on RED Attack (by using 2 level 2 Sakura ROCK buildings.
You can find very strong ATTACK configurations all over the internet now, and Moo has published quite a few of them too.
However with the advent of GE 5 and city defense a bit more valuable, I wondered if we could rejuvenate the CB FOCUSED attack design to support some city defense. In other words, make a melded configuration that was almost as strong for attack, but added some BLUE city defense to make it more supportive and comprehensive to city goals.
To that end, I used Moo's Set builder tool and quickly carved out a config that merits a review by anyone interested. I'd really like to see if this can be optimized even more, so I'm releasing this as a first pass for community review. It can help you as is, but I don't think Moo's tool has a AI optimizer (that I know of).
Here's the design (all level 2 buildings):
S = Sakura Rock
G = Gong
E = Emperor
Z = Zen Zone
N = Nishi Pond
This uses 90 squares, gives 80 RED ATTACK % (.89% overall yield) , and 10% City defense, requires only 2 road touches to get 20 goods, about 10 FP.
Use the 2 center square (in white) to add a ritual flame (level 2), boosting your city defense to 22%
Road touches are efficient, and simple. The only 2 buildings that could use (your choice!!) a road touch are the Z and E buildings, like this:
so it's very very efficient to do this with a single road touch, if you want to turn on the Z and E benefits:
So bottom line.... this might help people balance their use of city squares to extend the value of their CHERRY BLOSSOM set design to bend toward helping grow their capability to go deeper into GE 5, without massive changes.
This is fairly efficient, but again - I'm looking for anyone that might be able to extend this efficiency beyond this "quick" analysis I did this morning over a cup of coffee.
Moo's SET BUILDER TOOL can be found here: https://foe-event-set-builder.github.io/
Some strong configurations have been implemented to tailor the CB set to attack, giving up some set rewards to allow it to focus on RED Attack (by using 2 level 2 Sakura ROCK buildings.
You can find very strong ATTACK configurations all over the internet now, and Moo has published quite a few of them too.
However with the advent of GE 5 and city defense a bit more valuable, I wondered if we could rejuvenate the CB FOCUSED attack design to support some city defense. In other words, make a melded configuration that was almost as strong for attack, but added some BLUE city defense to make it more supportive and comprehensive to city goals.
To that end, I used Moo's Set builder tool and quickly carved out a config that merits a review by anyone interested. I'd really like to see if this can be optimized even more, so I'm releasing this as a first pass for community review. It can help you as is, but I don't think Moo's tool has a AI optimizer (that I know of).
Here's the design (all level 2 buildings):
S = Sakura Rock
G = Gong
E = Emperor
Z = Zen Zone
N = Nishi Pond
This uses 90 squares, gives 80 RED ATTACK % (.89% overall yield) , and 10% City defense, requires only 2 road touches to get 20 goods, about 10 FP.
Use the 2 center square (in white) to add a ritual flame (level 2), boosting your city defense to 22%
Road touches are efficient, and simple. The only 2 buildings that could use (your choice!!) a road touch are the Z and E buildings, like this:
so it's very very efficient to do this with a single road touch, if you want to turn on the Z and E benefits:
So bottom line.... this might help people balance their use of city squares to extend the value of their CHERRY BLOSSOM set design to bend toward helping grow their capability to go deeper into GE 5, without massive changes.
This is fairly efficient, but again - I'm looking for anyone that might be able to extend this efficiency beyond this "quick" analysis I did this morning over a cup of coffee.
Moo's SET BUILDER TOOL can be found here: https://foe-event-set-builder.github.io/
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