DeletedUser33179
So, 1st it was...
(By the way, if you use it and do get attacked, then it does effect plundering)
Then only 8 minutes later it was...
[QUOTE="commanderstinkfoot, post: 211187, member: 35475"]It doesn't alter it or delete it or limit it. It lets you make 1 building you normally could not motivate be motivated for a period of time. Exactly what a self motivation kit does.
So not knowing if the building you plan on plundering is protected make the game less interesting? That deciding when and what to use one of the few potions you have on makes the game less interesting?[/QUOTE]
You can't have both definitions/arguments about the purpose of the anti-plunder potion, as they're mutually exclusive. Pick one & try to stay with it if you can.
So it's a extra special, very shiny, super duper self-motivation kit for buildings that Inno purposefully decides in design not to allow to be motivated? Which is the exact same thing as a... "anti-plunder" (against plundering) potion.
The DNSL is not the fault of nefarious forumites looking to irriate others. Inno alone dictated it. All of it. So folks can rage in forum all they want about plundering (& occasionally offer up all sorts of ideas - good, bad & otherwise - to change it). But, Inno doesn't want to hear about any of it via formal proposals.
It can be interpreted any way Inno wants. Perhaps they wold say it effect plundering in such a small way it doesn't violate the list. I mean if you use it and don't get attacked then how did it effect plundering?
(By the way, if you use it and do get attacked, then it does effect plundering)
Then only 8 minutes later it was...
[QUOTE="commanderstinkfoot, post: 211187, member: 35475"]It doesn't alter it or delete it or limit it. It lets you make 1 building you normally could not motivate be motivated for a period of time. Exactly what a self motivation kit does.
So not knowing if the building you plan on plundering is protected make the game less interesting? That deciding when and what to use one of the few potions you have on makes the game less interesting?[/QUOTE]
You can't have both definitions/arguments about the purpose of the anti-plunder potion, as they're mutually exclusive. Pick one & try to stay with it if you can.
So it's a extra special, very shiny, super duper self-motivation kit for buildings that Inno purposefully decides in design not to allow to be motivated? Which is the exact same thing as a... "anti-plunder" (against plundering) potion.
The DNSL is not the fault of nefarious forumites looking to irriate others. Inno alone dictated it. All of it. So folks can rage in forum all they want about plundering (& occasionally offer up all sorts of ideas - good, bad & otherwise - to change it). But, Inno doesn't want to hear about any of it via formal proposals.