DeletedUser4770
Once again, we are interested in your feedback about our latest update- Changelog 1.83! Let us hear your suggestions and comments.
Enjoy the game!
Your Forge of Empires Team
Enjoy the game!
Your Forge of Empires Team
It is how they are fixing the bug where when a rogue was transformed it sometimes didn't get the special abilities of the transformed unit right away. It will be on all maps.Am I understanding this correctly about the rogues? I can't see how them going last is an improvement. Is this on my map or GE or GVG? I think I am missing something here.
On issue that we'll have to be aware of is that since the AI attacks based on order of movement it will tend to target the real unit first after the Rogues have been transformed. Important for two wave battles.
Most glaringly obvious when you're only using one unit type with your rogues. Otherwise, the defenders will often try to prioritize their bonuses if given the opportunity. That does still mean that your non-rogues may be preferentially targeted, but with a mixed army it could prevent one type of unit from being attacked at all depending on how the transforms go.
Anyway, I'm more in favor of fixing buggy programming even if it means kicking rogues down half a rung on the ladder. While perhaps not the most elegant solution, never again will I have to worry about a (rogue) rail gun not being able to blast that hover tank if it's the first one to move.
The bug is a minor annoyance since it only affects at worst one units first move. Changing the order of movement is a really over the top response to fixing something like this. I don't know if it'll have a significant impact but I have a hard time believing this is the only way they know how to fix it.
The bug is a minor annoyance since it only affects at worst one units first move. Changing the order of movement is a really over the top response to fixing something like this. I don't know if it'll have a significant impact but I have a hard time believing this is the only way they know how to fix it.
Where are you fighting? GE is targeting rogues first for me. The continent map has been targeting rogues last for a while.Was this tested in beta? From the fights I've had since the change today, the effect of the change is to make the AI target the non-rogue unit in a 1-7 set, which is at best annoying, and at worst crippling. All in order to fix a minor problem in the most half-assed way possible ...
What doesn't make sense is why you would take a relatively minor problem and fix it by changing the game's fundamental rules ...
If it was not on the continent map, was it that the jaeger was the only unit the horses could reach?I went into a battle with one Jaeger infantry and seven rogues. The first thing the AI did was run three calvary units up to my Jaeger and wiped it out, quickly followed up with five very long-ranged attacks gave five of my seven rogues dirt naps. I surrendered that fight.