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Changelog 1.99 Feedback

DeletedUser4770

Please let us hear from you with your comments, concerns, suggestions regarding Changelog 1.99! Place your feedback here in this thread.

Thank you!
Your Forge of Empires Team
 

DeletedUser27025

Please, please, have the option to stop the cartoonish ballooning of buildings when selecting and the casino like coin collections. It makes playing the game very fatiguing on the eyes.
 

DeletedUser23444

  • In preparation for the second part of Oceanic Future, we added two more expansions. One for medals and one for Diamonds.

Just a friendly reminder/request to please update Wiki Expansion List with the cost of the two new expansions. Thank you!

  • It was sometimes happening, that players' messages on chat were reported accidentally, while trying to do another action. To mitigate this, it is now required to add a reason when reporting a player on the chat, similar to the message system.

File this under: "Why wasn't this feature designed that way in the first place?". Seems to me that over the years that the support team would have been inundated with mis-clicked reporting of players, since this negative action in the player menu used to be mixed in among the positive social actions of: "visit", "whisper", "invite", and so on. Finally, the player menu has a better layout, where both negative actions are listed next to each other and they are at the bottom of the list. Although, if it were up to me the options for "Ignore" and "Report", would be separated from the items above them in this menu by a horizontal line and they would have a different font color to visually set them apart from the more positive social actions.

  • Sometimes it was not entirely clear, that the second boost in the friend's tavern was only available for a specific amount of time. Therefore we changed the description slightly to make it more clear.

I wonder how much hate mail the support team got on this? To me, this always seemed to be an intentionally misrepresented option in the Tavern so as to trick players into spending diamond on something we thought was a good value (such as the diamonds we spend to permanently unlock training slots in Rogue Hideouts and Champions' Retreats), when in fact it was only a one-time benefit (like healing or reviving a wounded or dead unit after combat). Just my opinion of course. But why would a game design company even risk opening themselves up to community criticism at all about such a feature, and instead just clearly explain this was a one-time benefit from the first day it was implemented? It's like Inno Games has zero concept of quality control or user acceptance testing.
 
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DeletedUser16211

A lot of us play a game with FP and GB, i.e. 5FP GB, meaning, which I'm sure you know, I'll explain in case. A message thread is created in one's Guild with the title "5FP GB Thread" or 10FP GB Thread." Meaning, a Guild member will donate the amount of Fp's toward the previous member on the msg thread. However, on the iPhone and iPad (which is not an Apple problem) the WiFi/Connection is slow doing 1 FP at a time for those requesting 5, 10 or even 15 FP GB Thread. Meaning you have to hit the FP 1 FP at a time. What I mean is when you click on the GB you are going to deposit, that GB opens up and at the bottom right "SPEND FORGE POINTS" you only have 2 choices; 1 FP or what you have in your current count, as an example if you have 18FP's you have to hit the "1 FP" 5 times or 10 or 15 times, and with the delay of WiFi/Connection it is very very very time consuming slow.
My offered solution: there is plenty of run to divide the buttons into 3. 1) 1FP, 2) 5FP, 3) Bank (whats in your bank) that way a player can hit the new "5FP" deposit once, twice or three times, rather single hits of 5, 10 or 15 times.
Hope you understand, and I know I'm not alone here.
Feedback is much appreciated.
Thanks
 

Feirefis

Member
Well the supposedly second slot in the tavern already cost me 50 diamonds. So this is good. But better would be if you could end an effect to start a different one

Still missing bug fixes:
* Endless loop of the moving sound of the last army in GE battles
* no tooltip over roads when selling, and no confirmation neither
* jaeger and riflemen have almost the same sprite-image in battle
 

DeletedUser29024

A lot of us play a game with FP and GB, i.e. 5FP GB, meaning, which I'm sure you know, I'll explain in case. A message thread is created in one's Guild with the title "5FP GB Thread" or 10FP GB Thread." Meaning, a Guild member will donate the amount of Fp's toward the previous member on the msg thread. However, on the iPhone and iPad (which is not an Apple problem) the WiFi/Connection is slow doing 1 FP at a time for those requesting 5, 10 or even 15 FP GB Thread. Meaning you have to hit the FP 1 FP at a time. What I mean is when you click on the GB you are going to deposit, that GB opens up and at the bottom right "SPEND FORGE POINTS" you only have 2 choices; 1 FP or what you have in your current count, as an example if you have 18FP's you have to hit the "1 FP" 5 times or 10 or 15 times, and with the delay of WiFi/Connection it is very very very time consuming slow.
My offered solution: there is plenty of run to divide the buttons into 3. 1) 1FP, 2) 5FP, 3) Bank (whats in your bank) that way a player can hit the new "5FP" deposit once, twice or three times, rather single hits of 5, 10 or 15 times.
Hope you understand, and I know I'm not alone here.
Feedback is much appreciated.
Thanks
I think: they should make a textbox for input number of fps to use/donate is the best. Because there're many times that you want to spend 100fps from GE for many GBs or someone spend hundreds of fps (their city get about 500-600 fps / day)
 

DeletedUser29024

How's about a change in Research Tree.
Maybe we can fill up fps, just FILL UP, every tech from left to right without unlock the need first.

Ex: Techs : A -> B -> C -> D. You can spend fps to fill up from A to D (must full for A then fill B, full B then fill C) without unlock any of them, but to unlock D you must unlock A then B then C then D at last.
 

DeletedUser8152

Some nice fixes here, a few things we've been requesting for some time.

Regarding FP spending, there is a new system in the works, it is being tested on beta currently.
 

DeletedUser29024

That's great. By the way, Many times somebody had leveled up yours GB while you don't want to level up them.
Let's think about GBs can't level up automatic when full of fps, must click on "LEVEL UP" button.
If they didn't level up then couldn't be donated fps anymore.
 

DeletedUser13838

No thanks. If anyone wants to level up my GBs go right ahead.
 

DeletedUser27711

Guildmate on mobile is reporting that a tab is missing. The way she described it, it sounded like the Events window. I don't see anything in the patch notes that says this was moved or removed.

---------------------------------
It was indeed moved to the town hall on mobile. The patch notes need to be updated.
 
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DeletedUser29024

No thanks. If anyone wants to level up my GBs go right ahead.
Why? Can you tell me What would you do in this case ?
Case: there's no more space, you can't lv up any GBs that give you Happiness, you don't want to delete any buildings. And they keep lv up your GBs that give you popuplation more and more until there is a RED FACE :(.

By the way, maybe they will create a on/off automatic LV up function in setting.
 

DeletedUser23444

Why? Can you tell me What would you do in this case ?
Case: there's no more space, you can't lv up any GBs that give you Happiness, you don't want to delete any buildings. And they keep lv up your GBs that give you popuplation more and more until there is a RED FACE :(.

By the way, maybe they will create a on/off automatic LV up function in setting.

  1. If I don't want a population GB leveled up past level 10, then I don't immediately unlock any higher levels, even if I have the BPs to do so.

  2. I always plan enough happiness into my current city plan to not only enthuse my current population, but also to enthuse the city's population should one of my population GBs level up one more level.

  3. If I cannot be successful at #2 above, then I always plan my population in such a way that i can sell off some residential building to bring my population back down to where the existing happiness will enthuse it.

  4. If all else fails, go to the Friends Tavern and purchase the 24-hour enthusiastic boost, until you can sort things out with a new city plan

It always amazes me how people get so bent out of shape when someone swoops their GB and levels it up as if it was the worst thing ever. Usually, when this happens you just received Free FP Donations that you never have to pay back. Feel free to dump 100s and 1000s of free FPs on any GB you want in my city at any time. Level them 5 times a day if you want to. I'm still going to get to collect a 24-hour production when my collection cycle rolls around. It's not the worst thing that will happen to you in this game.
 
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