Doubt it, seems to me by "easier" they primarily mean reduced research costsI wonder if easier early era play will lead to players camping in those eras?
Agreed; I had started four months ago, in several worlds. I closed down two due to endless attacks and looting, can't be up all hours to harvest supplies and cash. I continued one world, but advanced pretty rapidly to Contemporary, as of tonight. I don't think that's remarkable, just takes some planning. So I wouldn't change it to make it easier, but agree very much with Enoch that defense needs improvement. Despite whatever defenses I assigned, I lost.Personally I think that one key to getting more early new players to stay is reducing plundering.
The current AI for Hood attacks on a player's city is ridiculously biased to let the attacker win.
I think it should be the opposite. The attacker should have to be skilled to win. The main reason everyone stopped bothering with City Defense was, it was useless! All due to the way the fight AI worked. That should be changed so the attacker is as badly harmed by the AI as the defenders used to be!!! Whatever would be done should make any autobattle with Rogues be a 100% win for the defenders. Where now it's a guaranteed win for the attackers.
Even if the defenders get to move first , no matter what, all eight first. and then target the real troop, never rogues. etc.
Then you would keep a lot of players who can't tolerate the endless early era plunder game.
And yes this is a bit off target of discussion but is appropriate to the problems. and solution issues that created to changes.
No. In my experience plundering tends to be most common on brand new worlds, or in very specific Ages. And new players that complain about plundering don't always seem to differentiate between an actual plunder and only being attacked. It's a combination of factors but certainly those at the bottom of the neighborhood are most likely to be attackedMaybe I'm a special case.
It's a combination of factors but certainly those at the bottom of the neighborhood are most likely to be attacked
Is there a connection here? lolNothing like waking up, checking your city only to see a dozen little burglars over your buildings.
I'm curious to know what "Early Era" means. Bronze Age and Iron Age? Everything up to Modern Era? Inquiring minds want to know.
What did you do to tick off the neighbors?!? I've been playing 8 years with cities on multiple worlds and haven't had more than two buildings plundered in a day since they made the neighborhoods more era-specific. (In the early days you could be in a hood with players several eras ahead of yours.)Nothing like waking up, checking your city only to see a dozen little burglars over your buildings. Like a public pool full of piranha! Rebalance the defense.
This is exactly why I started three new cities during the last event. I ended up with 2-3 Jester's Stages in each and that makes it much easier and faster to get BPs, especially in Bronze Age when there are only two options for the random chance.Honestly, I do not care about any of the Early Era Speedup changes. I was never frustrated by the pace of early eras. What DID frustrate me was how slowly GB blueprints were coming in.
Just like anything in FOE or real life. If something is difficult, learn how to confront and equalize it, instead of expecting someone else to change or "fix" something.Rebalance the defense and defense needs improvement. Despite whatever defenses I assigned, I lost.