LoL. You are playing this game for years, looking how your city growing, you are getting achievements, putting diamonds, participating events... And at some point you understand, that at start, when you were young and knew nothing, you did a wrong step. And you just can't make it right. Wrong GB you can delete, wrong buildings you can delete and build right, but you can't build old CR. And you just say: hey, it's all cool, make a fresh start
Are you a real person Volodya? Or you are a troll. I've heard there is a special factory for production comments like this
Eh, from what I've seen not a troll but maybe indoctrinated with the current game design.
I agree with the sentiment of the argument I believe you are meaning to make. The game rewards the grand strategist who has the information ahead of time and I think that is what people are defending. I can understand that point of view and I don't think it is necessarily 100% wrong.
Another component to this issue is how the kit would effect non military special buildings. Lots of people could lower T.farms down to cost less population but have the same FP production. Same with goods. Those will get conflated, thanks to the proposal.
I am not sure if anyone has proposed a one-down kit of Military only special buildings (I guess, that would be champs retreat only?). I think some have suggested the Champ's retreat's age could be selected, but that met with some resistance as well if I recall. Not sure if that made it to voting.
You would penalize those who were "better" than you at playing this game by allowing you to simple go back and fix your "mistakes" along the way to better equal their wisdom after the fact. Why do you think it's fair to click a giant undo button on your mistakes just because you regret them? Living with your mistakes and finding creative and useful ways to do so is a part of the gaming experience, and very much so for a game like this.
Are these 'better' people being penalized by the proposed change? Then why penalize others because others were ignorant of poor game design?
@NuzGooL isn't arguing about choice, but game design flaws. Champ Retreat acquisition is flawed, when we look at its place in FoE's overall design.
The Champ retreat 'strategy' is very unique in the game and it is the only building that can be 'missed' if a player does not force themselves to camp until they get lucky from an event, DC or diamond deal to obtain it before moving up an age. T.farms, etc don't count in this category as everything they produce have alternative ways of being produced. There is no alternative to produce lower age champs once a player ages up and loses the opportunity to obtain that age's Retreat. Other military unit barracks can be built as you move up in age or have no age association. The question becomes, was this design on purpose to push players to camp (Evidence of DC, events, etc would point to no) or is it a design flaw that could be remedied with a creative idea, like a limited use item that could be bought with diamonds.
This isn't about undo buttons or mistakes. It's about pointing out the flaw in the system and finding a solution.
As far as "real arguments" go, your original argument was an admission that a one-down kit would be bad, but there are other things worse. Not exactly a ringing endorsement. Then there was something about your game being broken if you don't have champions from the previous era. You somehow managed to go an entire age without current-age champions, but when you advance suddenly your game is broken? Absurdity.
Two different arguments. The one-down kit, as 'proposed', has some balancing issue concerns, especially with T.Farm productions.
The Champ Retreats? That's a different animal. GvG and PvP towers make each age champ a unique resource. It makes no logical in game sense that Champions of the future could not be outfitted with lower age tech to ride into battle like the poor people of a tomorrow age city handing spears out and telling them to charge some Eel looking unit.
Thoughts on proposal:
Nope. Wasn't going to bother with it til the more interesting Champ Retreat discussion/shouting started.
Not much use for one-down kits other than Max/mining T.farm good/fp production or champ retreats. I'd support a proposal that allowed a Champ retreat's age to be selected (Only harm that I see is to the pride of the people who did it the hard way and some of those players wanting to monopolize GvG with them) or maybe having the Champ Retreat's age selected when it is being placed (Thus making the store building item the limited item for changing the age of a Retreat).