DeletedUser31440
some players like to attack and plunder, simply for the sake of attacking and plundering.
if you look at the way the game is designed...players who camp to attack and plunder lose lots of resources from staying in an age to plunder. they would be able to gain far more resources by progressing through the ages.
if your worried about someone plundering you, just advance in the tech tree to get out of their neighborhood.
if you keep advancing in eras, soon you'll be in PE making 225% more coins... 80% more supplies..and PE goods
while they are still camping trying to plunder talc, glass, and coins from clapboard houses.
I can't speak for everyone, but I know the reason why I'm in HMA with rogues and attack GB's is not to plunder my hood for HMA goods. I stay there because it's easier to fight through GE, alchemists are small, the production RQ only requires 2x 24 hours, I can comfortably focus my time leveling GB's to make the later ages a breeze, and I enjoy the aesthetics of a HMA city.
Also while you will produce more coins and supplies in PE than in LMA you also will be spending much more of them, the cost rises faster than the production so staying in an age with a low cost for supplies/coins lets you build up the GB's that will allow you to move to higher ages and maintain similiar ratios. But maybe some people choose to camp just to plunder?