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Feedback for Quantum Incursions

spnnr

Well-Known Member
Good Day,
Its interesting how the AI has changed for the opposing army - as I believe they usually go after wounded /easiest to hit troops first (except in Continent/Campaign Map) -though that might have changed long ago since I mainly auto battle. In manual battling I have found they would bypass wounded units and go after Ballistas (in my 6 Ballista+ 2 heavy) unless they cant reach em. Even given the option of an undamaged unit versus a damaged unit they go after undamaged unit (both warriors) as they seem to want to get to my side of the field.

Not sure if its just random -as I have only 83 fights so far or I been dreaming the whole thing..
 

Pericles the Lion

Well-Known Member
Good Day,
Its interesting how the AI has changed for the opposing army - as I believe they usually go after wounded /easiest to hit troops first (except in Continent/Campaign Map) -though that might have changed long ago since I mainly auto battle. In manual battling I have found they would bypass wounded units and go after Ballistas (in my 6 Ballista+ 2 heavy) unless they cant reach em. Even given the option of an undamaged unit versus a damaged unit they go after undamaged unit (both warriors) as they seem to want to get to my side of the field.

Not sure if its just random -as I have only 83 fights so far or I been dreaming the whole thing..
I don't use Heavy units. Instead I either use 8 Ballistas or 6 Ballistas with 2 Archers. With these set-ups, injured units get targeted first unless they are out of the enemy's range in which case another unit will get hit. Afaik, this is how it's always been. Maybe the AI is "smart" enough to avoid hitting melee units because they retaliate where as arty and ranged cannot.
 

spnnr

Well-Known Member
I don't use Heavy units. Instead I either use 8 Ballistas or 6 Ballistas with 2 Archers. With these set-ups, injured units get targeted first unless they are out of the enemy's range in which case another unit will get hit. Afaik, this is how it's always been. Maybe the AI is "smart" enough to avoid hitting melee units because they retaliate where as arty and ranged cannot.
Appreciate the feedback - I was taken aback when one enemy troop chose to hit a full health warrior compared to an injured one (which was nearer) seems the enemies horsemen also target ballistas rather than closer or injured troops ..
 

Blatantlybiased

Active Member
I am noticing in this 4th incursion that almost none of the nodes I've seen so far have artillery as one of the preferred units. I think they saw that lots of people were choosing ballistae as one of their units because they are the best units, so they wanted to put a stop to that. Of course, that would be typical of the developers. When players find something that works, they have to find a way to stop it. I thought guilds were not performing very well in QI. If so, why nerf one of the few things that was working?
 
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Pericles the Lion

Well-Known Member
I am noticing in this 4th incursion that almost none of the nodes I've seen so far have artillery as one of the preferred units. I think they saw that lots of people were choosing ballistae as one of their units because they are the best units, so they wanted to put a stop to that. Of course, that would be typical of the developers. When players find something that works, they have to find a way to stop it. I thought guilds were not performing very well in QI. If so, why nerf one of the few things that was working?
The new update was just implemented and we can now see what the coming nodes will give the 2X on. On one of my worlds we are at the beginning of level 5. The entire level has 14 nodes that involve fighting. The breakdown of 2X unit bonus is as follows:

Fast (5) Light (5) Ranged (7) Heavy (6) Arty (5)

Seems balanced to me.
 

Darkest.Knight

Well-Known Member
I don't trust anything that is supposedly "random" in FoE. Their "random" number generators are terrible, assuming they are even trying to make them random, which I don't think they are.
It seems random enough to me, maybe my "luck" factor has been better than usual; will c as time goes by.
 

Blatantlybiased

Active Member
One bit of feedback on QI that occurs to me is that simply moving from one node to another should not cost Quantum Action points. This is especially true in the case of the side nodes where you have to pay 2000 actions to get to them and another 2000 to get back and you are still no closer to the end of the level. The encounters themselves use enough Quantum Action points to limit progress without gratuitously taking away Quantum Action points just for moving to the next node.
 

Blatantlybiased

Active Member
It seems random enough to me, maybe my "luck" factor has been better than usual; will c as time goes by.
I am guessing that the least popular unit types are fast and light. At least one of them has been a preferred unit type on every node for the first three difficulty levels. The most popular is easily artillery, and it has been a preferred unit less than any other. Nothing in FoE is a coincidence or "luck". Whenever it looks like manipulation by the developers, you can always rest assured that it is.
 

A12A

Member
For the first time completed difficulty playing Solo Guild. The only diamonds spent were for the 3 troop revivals (135).
All battles had to be manual but when you get familiar with the opposing troop configurations takes only a bit longer than auto. With 24 hours left got rid of all production buildings and bought residential and boosts, had 34 residential including 20 villas.

Yea, would be more fun if the duration was at least 2 weeks. Checked the next Difficulty and the opposing troop setup is quite beneficial for my choice of military personnel, given more time would split it like a dry pine tree!
 

PJS299

Well-Known Member
Was anybody else confused by this? "6/13/24" is today. I figure there's one more because I haven't gotten the guild reward, but this does seem weird.

Screenshot 2024-05-13 19.51.03.png
 

Ebeondi Asi

Well-Known Member
I'm hopeful the 4x2 Event buildings with 10 day QI boost are worth planting. I only have the Yggdrasil no other Settlement ones. So looking forward to being able to fight some.
 

Big-Bendz

Member
I am guessing that the least popular unit types are fast and light. At least one of them has been a preferred unit type on every node for the first three difficulty levels. The most popular is easily artillery, and it has been a preferred unit less than any other. Nothing in FoE is a coincidence or "luck". Whenever it looks like manipulation by the developers, you can always rest assured that it is.
I pick ballista and fast in most cases. Ballista for the long range attack and fast to get around quickly....
 

Big-Bendz

Member
So you win 10000 QMedals each time. I'm averaging about 7 per month. So in order to get 10 expansions, it will take me 63 years.......hahahahhahahahahaha
 
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