We had a very good season in Platinum and finished second.
This is how things were on the map on the second day. Here's what things looked like last night when I was wrapping things up:
Early in the season, purple offered us an alliance to swap provinces and we accepted. I didn't bother mentioning this during the season in case anyone on the map was reading this topic. Red took an early lead, you can see that in the earlier topic, but we worked with purple to push him m back, and we had him bottled up for the last few days. Orange took a good chunk of the bottom of the map at one point but couldn't hold on to it.
Here's the thing: purple came in first and had only 2 players.
Red came in third and had only one player.
Orange came in fourth and had three players.
Teal came in sixth and blue was dead last, and both guilds are maxed at 80.
So numbers in a guild don't matter as much as actual activity. Those two full guilds probably only had a tiny number of players participating. Now in Diamond things are probably different, but tiny guilds don't have a chance against big active guilds in the highest ranks anyway.
We did do better than normal with more people actually participating. While attrition free fights were gone, it was easier to get a decent amount of reduction rather than seizing as many provinces as possible and spamming Siege Camps everywhere.
For the record, we have 65 members and we had a total of 16 players participate. We don't have any requirements to do GbG and I'm not planning to add one. One of the problems here is that I play on mobile and I have no good way of determining who's active. I can check the logs for GE and GbG on a Monday like this where they both end, see who did neither and then see if they did anything else to contribute like participating in GB swap threads or the guild 1.9, check my event logs from the town hall to see who aided, etc. That takes a lot of tedious work though. I could send a message to the whole guild and tell them to respond to the message or leave and anyone who doesn't after a certain time is considered inactive and purged, but that's clumsy too. The bottom line is that guild leaders on mobile need a fast way to determine which guild members are active like how browser players have an indicator on the guild administration screen. Or Inno could have markers on the guild tab on the social bar like they already do with the friend list. This is more than a GbG issue, but it does make it harder for mobile players to manage a guild and it's been a problem for a good while. If this needs to be discussed in another topic that's fine by me, but it is something that does need to be addressed because I think it may contribute to guild stagnation.
The 80% attrition in the lower leagues is also killing GBG off for the smaller guilds too. Up to silver it should be zero attrition cap to allow them to play. Gold make it a 90% cap and Platinum and Diamond keep it at 80%. Problem would be solved , you go up higher then the cap starts hitting you. The current way they discourage even getting into GBG for the smaller
I am in one of the top guilds , I am looking at it from the other side of the coin and would like to see GBG as challenging but fair for everyone that plays in it. Platinum and Diamond are advanced levels and should be virtually impossible for a younger guild to stay in so cut them some slack and start making it tougher for them in Gold instead of starting it at max toughness
I'm not convinced that the smaller Guilds in Copper/Silver/Gold need to get some slack. I just look a quick look at the current league standings in S. The #1 in Copper has 277K VP and is a 1-player guild. #2 has 203K VP and is also single player. There are much larger guilds with far fewer, or zero, VP. Likewise in Silver. #1 has 177K VP and has only 6 players. #2 has 53K VP, also 6 players. In Gold, #1 has 668K VP with 16 players. #2 has 258K with 8 players. #3 has 237K with only 5 players. There are a lot of 50+ player guilds in Gold. Apparently, the number of players in the C/S/G does not correlate well with the ability to gain VP jn those leagues. The smaller guilds have found a way to win, despite the apparent handicap.
I have to agree with Pericles here.
The real problem here is that GbG matchmaking is on a stupid bell curve that crams all the active guilds up into Platinum and Diamond while rewarding far too many LP to the top guilds each season. Guilds in Copper aren't even doing it at all, and it doesn't take much to make it out of Silver it seems. Gold is a big bulge in the middle that has a lot of underperforming guilds. Meanwhile Platinum has a range of 250 LP from 651-900 and Diamond a mere 100 more points to 1000 LP. And a first place victory against 7 other guilds awards 175 LP. One good victory and a guild that actively participates can easily be bumped up to complete against guilds that are realistically much more powerful. So we ended this season with 850 LP. If we finish better than fourth next season we get bumped into Diamond. We got bumped up to Diamond three seasons back, and we could barely hold on to a province or two. If we finish first, we'll be at 1000 LP where we will spend the following season being constantly eaten alive by the top guilds on the server. I don't feel like deliberately throwing a season either. Another thing that's unfun is being in Platinum and being matched up against a guild or two that really belongs in Diamond and which spends a season chewing up Platinum guilds before being sent to were they belong.
I think that either the ranges for the guilds need to have the LP requirements boosted so Diamond is more than just a narrow band of 100 LP, the LP awards adjusted so that even first place gets less than 100 LP for a victory, or replace the bell curve with a different system.