I would like to address this comment, if I may, as lately I could be seen as one who is “crying and bawling having a sort of tantrum here in the forum over what they see as horrible.”
I do not believe there are any players who would not like to see changes. Change can be good, it can also be detrimental and not all changes are fun or enjoyable. Take culling GvG. There is a subset of players who are very upset so that is not a change they will come to see as a change that was “really fun”!
There seems to be a good subset of players who use this forum to provide feedback. And I will agree… Some are not quite as tactful as others. But those that take the time to come and comment I would see as players who care enough about a game to come here and comment. Players who do not actually care and enjoy the game, or did enjoy it, would not come to post, they simply delete it and move on, Only Inno would know those numbers.
For my issues that I have been bringing up: “Fragment inventory control”, it has been over a year now so I feel that was plenty of time to have given them a “Fair try” without crying about an issue I saw coming from day 1. Agreed? I had hoped that Inno would have a solution to the growing pages of inventory of how to track and maintain these fragments. It has not and the issue has continued to grow. As more buildings are introduced that spawn children or that spawn other buildings that spawn children or still yet other buildings, the issue continues to grow unchecked. And from the feedback here, other forums and players, it is not an issue that only I am having. And yes, some players have no issue with it, but along the same lines, some players have no issue with removing GvG or everyone getting a special building for it either!
Perhaps If I had cried and bawled about this when fragments first appeared, Inno would have been made aware that it could be a future issue for some players and they would have addressed it already.