Please leave your feedback for Changelog 1.258 below
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Nah it doesn't. It's a simple extra option, just like unit stacking is an option.(Actually, would this be the appropriate place to request that we *NOT* add a "Hide Injured Troops" feature? We can already filter by unit type and by age -- at the same time, no less -- and injured troops show up after un-injured troop stacks. A check box to hide injured ones just seems like unnecessary complexity.)
To avoid hi-jacking this thread, is there an existing discussion on this you can point me to? I still don't see the advantage.Nah it doesn't. It's a simple extra option, just like unit stacking is an option.
Hiding injured troops would greatly speed up troop swapping.
To avoid hi-jacking this thread, is there an existing discussion on this you can point me to? I still don't see the advantage.
The only two things that boost FP are the Forgotten Temple and Forge Fountain. So a fix to one would have fixed the othersSomeone want to explain this MORE EXACTLY?
Is this marketing-speak for a fix to the Forgotten Temple? Or some other FP boosting tool we have (like the BG...?) What else is broken that boosts FP? (can't think of others, offhand...)
- Having a Forge Point boost did not always display the correct amount of Forge Points. Calculating can be hard, even for computers. We have fixed this now.