DeletedUser33220
You think you get it, but your sophomoric understanding of the math involved is limiting you. There are multiple variables that they added in to balance buildings, some of which were done retroactively, some kick in to varying degrees at varying levels. I'm not going to sit here and pretend that I can spout the math off the top of my head, but I can tell you that it's more difficult then something you can plug into your calculator.
It's because there is not a set formula, it's a more complex algorithm that changes as the building progresses in level.
Ahh, now we are getting somewhere. Splendid, let's both continue as adults (aside from your continued attempts to belittle my intelligence, regardless the fact that I'm still not entirely convinced you understand what you're talking about, let alone what I'm talking about).
No. It is a formula, not an algorithm. Believe me - if you want a computer to do it, you write code to do it. Sometimes the formula is short, sometimes it is long, and sometimes people improperly refer to it as an algorithm - but there's still a single, if not simple, formula. This formula is not arbitrary, and is the same for all buildings of a given age. Don't believe me? Pick any two buildings from the same age, and compare their level costs and their contribution rewards. They're the same, promise.
As previously mentioned, it's very likely the exact same formula for all great buildings across the game, with a different base value depending on the age of the building.
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