TROSOFSMOTHRACE
Member
I notice that the vast majority of the highest ranking players cities are basically Great Buildings and Shrines of awe. Ever since we went from coins and supplies to goods for ranking players have migrated from city contruction age to age with coin and supply production to this new model that integrates little of the civilization building and just a lazy strategy to get ahead.
I have resisted this tendency but now I must confess I am having to adopt it to stay competitive. The other issue is that I enjoy playing on many servers but now there is no real incentive for this. In order to advance I will need to idle most of my servers and concentrate on battling in only two or three to increase my rank.
Any thoughts?
I have resisted this tendency but now I must confess I am having to adopt it to stay competitive. The other issue is that I enjoy playing on many servers but now there is no real incentive for this. In order to advance I will need to idle most of my servers and concentrate on battling in only two or three to increase my rank.
Any thoughts?