Algona
Well-Known Member
The only people that are against any sort of fix fornputting a stop to this madness are the abusive players who are taking advantage of this stupid design flaw by Inno's arrogant developers.
Wrong, Read the thread.
The only people that are against any sort of fix fornputting a stop to this madness are the abusive players who are taking advantage of this stupid design flaw by Inno's arrogant developers.
Because you're not flipping a coin for each siege camp. You're flipping one coin. It'd be like I made a little tower to fight the enemy with. Then I improved the design to give my troops a better advantage against the enemy.But, I really do wonder, why is Inno doing simple sums on probabilities? That just isn't how real world math works.
Premise: If I flip a coin once, there is a 50% chance of getting heads.
Conclusion: If I flip a coin twice, there is a 100% chance of getting heads.
We all know that coin flips don't work that way, because that just isn't how real world math works.
So why do siege camps work that way?
It's not locked down for 10 days unless you choose to do nothing for 10 days. Attack the sectors. Play chess with the sector lock times. Outmanoeuvre your opponent. Use what you can control to beat what you can'tHow is this at all fair.. Locked in with holds for 10 days?? This is being reported on all worlds, the hold tactics being used. Great Tactic for the guys doing the holds but misery for the other teams.
It's possible if it were across every world that you'd still have the same guilds facing each other each time in the top leagues because there's no randomness in the matchups. It's based on score.I always wondered why competition wasn't linked across the server instead of just a single world. Could still use same strategy as we see above but harder to maintain as others move in and out of leagues.