Algona
Well-Known Member
A general hint for posters on how to get your ideas across.
Make a point, then do not respond to every post that disagrees, especially incessant bickering with the same person.
Instead, if your point is valid others will agree with you and hopefully bring more reasons to support your position.
That carries a hell of a lot more weight then simply repeating yourself.
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In this specific case, Havoc and Malice, you guys are doing the silliest thing possible with your back and forth, with only two likely results. Simply galvanizing opposition. Worse, it can lead to so much annoyance that it can cause others to be against your position just because they are more annoyed at you then the other guy.
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INNO gets it. Some folk want new features regarding logs and controls, some don't. The reasons supporting both opinions have been stated. Ad nauseum,
Two Mods have asked the discussion stop. Don;t like it? Report the Mods. Privately. Meanwhile, not only has INNO got the feedback pro and con, but so has everyone else.
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Interesting idea:
First thought, how would the possibility of giving Goods to the enemy effect GBG strategy and using Buildings?
Make a point, then do not respond to every post that disagrees, especially incessant bickering with the same person.
Instead, if your point is valid others will agree with you and hopefully bring more reasons to support your position.
That carries a hell of a lot more weight then simply repeating yourself.
----------
In this specific case, Havoc and Malice, you guys are doing the silliest thing possible with your back and forth, with only two likely results. Simply galvanizing opposition. Worse, it can lead to so much annoyance that it can cause others to be against your position just because they are more annoyed at you then the other guy.
----------
INNO gets it. Some folk want new features regarding logs and controls, some don't. The reasons supporting both opinions have been stated. Ad nauseum,
Two Mods have asked the discussion stop. Don;t like it? Report the Mods. Privately. Meanwhile, not only has INNO got the feedback pro and con, but so has everyone else.
----------
Interesting idea:
Initial response, I kinda like it, but not ure about this one. Merits discussion?Just a thought:
There should be an option to delete a building. If that building is deleted, you get 50% of the goods back.
Here's the kicker: Take a sector with building on it, you can delete it and pocket half the goods. Someone wants to use diamonds to fast built a a building seconds before it is conquered. then there is a potential transfer to the conquering guild of not just the building (50% chance), but also the goods themselves (if torn down).
First thought, how would the possibility of giving Goods to the enemy effect GBG strategy and using Buildings?