Johnny B. Goode
Well-Known Member
This is the third different reason you've given as the point of this thread. And you've repeatedly said you don't want to get too in-depth, yet you really are asking for an in-depth answer. There are too many scenarios and factors to boil it down to any set rule of thumb that will be relevant. Players have to evaluate each situation based on their own knowledge gained through trial and error. And the overwhelming reason not to use damaged units in most cases would not be their attack, it would be their likelihood of getting killed too quickly to be of any use at all.That's fair. I was asked why I didn't tell my source their claim (that injured units do less damage) was wrong; the point I was trying to make is I don't have any evidence to support that claim. The burden of proof would fall on me, not them. The only realistic place to find that evidence is right here.
Getting back to your original post and that scenario, the answer would depend on too many factors to give an all-encompassing answer. For example, if my unit was an Archer and the other two units were artillery, I would hit the healthy one. If the other two units were cavalry, I would kill the damaged one. Although in the second case I would still lose the Archer to the healthy one in most cases, it would just take longer. And both those are assuming my Archer was undamaged to begin with.