I'm not interested in arguments, just trying to get a straight answer to a straight question.
It did answer the question. A killed unit can not retaliate, so it can never do any damage.You get never get damage from a killed unit. Never!
If you think "dead units can't retaliate" is a helpful answer, I must have failed to ask an intelligible question. I'll rephrase the question about strategy. Ignoring retaliation and variables except health, is it always true that two units with low health can deal more damage than one that's uninjured?
WearyBrawler299 understood the question and gave a useful, albeit limited, answer.
I'm more interested in how much less damage an injured unit dishes out.
WearyBrawler299 touched on this, but I'm looking for a direct, quantifiable answer. E.g., does taking 1/10 damage taken reduce damage dealt by 10%? Does it depend on the unit type? Does taking damage reduce damage dealt in a linear fashion? If not, is the range of damage reduction too great (i.e., is the correlation between damage taken and reduced damage dealt too weak) to be usefully predictive? I can't expect something like ΔDᵧ=Dᵧ*(RandomReal[{0.05,0.15},1]Dₓ)-Dᵧ where Dᵧ=damage dealt and Dₓ=damage taken, but something resembling a mathematical expression of the relationship would be great. We could calculate the correlation if we recorded enough samples, but I'm just looking for a rough estimate.
My answer that killed units can not do damage was spot on to the question asked.
Your answer that killing is better than wounding is an answer that is not always right
I'm confused; your answer seems to suggest it
is always better to kill a unit than injure another, except when last stand matters. Your answer was neither complete nor direct. You didn't say anything about the difference in damage received; you only said a dead unit can't cause any damage (duh). Obviously retaliation isn't always possible.
wolfhoundtoo gave a direct answer, but it was terse.
Like I said, I'm not interested in arguing. I think everyone is trying to be helpful. Hopefully I've clarified my questions.