DeletedUser36231
An issue that made several of my friends stop playing FOE was that they had started several cities in several worlds just like I have in order to be able to continue to make measurable progress while waiting 4-8 hrs. to get any more goods or so long to get more coin, etc. I have continued to play most of my cities but am getting increasingly frustrated, as they did, with the fact that I cannot help myself. There seems to be at least one good from each age that so few people produce that no one is trading in it and it seems these goods are placed at crucial points in the research, but as no one is trading them game-play is stalled and frustrating. A suggested solution for this is for players who have researched Guilds and have a city in more than one world a new tab would appear in their inventory that would allow the player to send up to 5 items, such as, buildings in ones inventory, goods, coins, or supplies to one other world once a day. This is to say, just like so many other things in the game once you use it, just like polishing or motivating, or attacking a neighbor a countdown would appear and you would have to wait 24 hrs before having the option to do it again. The five items could be one of a building or 100 of a certain good, or 10000 coins or 100000 supplies. so the number of goods, coins and supplies could be set by the player, but one building would fill one slot. So if one wanted to send 5 buildings, that would be all they could send for that day. A great building could only be sent if all of the blueprints were sent and that one building would all that could be sent that day. Blueprints could not be sent piece meal. Also this would only be one transaction per city per day, not one transaction to each city per day. Therefore a player who had say nine cities as I do could make nine transactions each day, one per city.