What makes absolutely no sense with these changes is that the Daily Reward on the right side of the mobile screen stays visible REGARDLESS of it being completed each day, while the left side (Story Questing, Daily challenges, and Event Questing) are bundled and hidden - subordinated under the Story Questing icon.
Ironically, these are 3 very active parts of each day's "things to do, including:
1) story, side, recurring quests
2) multiple items to complete in the daily challenge list
3) Event quests
Each time we have something to do, or check on something we've done - that structure has to be "popped open" for those 3 things which might need review or tending.There was nothing wrong with the previous way we managed this. It's clearly a step backward for mobile users, and I would suggest it be made optional.
In other words - create an option to return back to the individual items on the left side all having top level status, not subordinated under 1 icon.
In fact Inno, you're welcome to hide the Daily Challenge item when it's done for the day, but if it's active or being worked on, leave it visible. Same for the Event Quest. Hide it when the daily event quest is complete *(usually 2nd half of the event design...) but leave it visible when event quests are available to be worked on.
Simple: Hide when nothing is active or can be worked on, make visible when there are things to do.
That's a much better use of space, and actually makes sense.