There are no perks,What I would like to know are the duties, responsibilities and perks of being a guild master. I realize it is slow going but I know I have to have goods to open the GE levels--what else?
i get that about my guild because its HP themed, and because i advertiseYes there are , people give you grief all the time
What exactly do you have in mind by “ought to have really helped them along”? How does creating a new Guild help in that goal more than doing the same thing in a pre-existing Guild?Thinking back, I can see that the worst mistakes I made involved friends and, later, guild members. I never really became friends with my friends--just used them to get blueprints when I ought to have really helped them along.
2. Guiding the Guilds direction, so each player has what is necessary to thrive, and the Guild is all going in the same direction
Each player must take responsibility for their own city, it’s their city. But you can encourage the members of your Guild to take those cities in a certain direction
ie, this guy needs blueprints, inform the Guild X member needs blueprints and request anyone who is levelling that building to offer X member a spot / swap
You kept them around for 3 months??!!!! You needed some Redneck trainingThe best are the ones that come in and have a new GB in the mud every week for 3 months and then don't do anything to help the guild.
Guild Founder should dedicate a leader to get in touch with the silent ones at first. To say if there was anything they were not understanding in the game that was stopping their progress. To please ask, that it was the guilds pleasure and responsibility to help them. so please either message any leader with any question, or ask in the guild bar, coffee house (or whatever name you give to the general chat thread).That's the part that's so much fun. When guild members need help, don't ask for it, and then quit because they feel their needs aren't being met.
Guild Founder should dedicate a leader to get in touch with the silent ones at first. To say if there was anything they were not understanding in the game that was stopping their progress. To please ask, that it was the guilds pleasure and responsibility to help them. so please either message any leader with any question, or ask in the guild bar, coffee house (or whatever name you give to the general chat thread).
After a few days (no longer than a week) if still no sign of activity. Another message saying help is still there for them, But if they refused to join in and come forward to ask themselves they would be let go to find a guild more suited to their style of play. Then booted a few days later if there is no response. . With a note to the guild saying XYZ removed for non-communication. That has a two sided affect. It lets other new and not so new player see that management is working for them and help is there. And also lets other new folks know that this is not a guild for solitary players.
MJ Artisan of WarThere is a guide.... The Art of War
You can order a copy online....
Cannot agree about it being hard to tell the quietly contented players from the others They may say nothing, but their cities are growing. Their fight count and points are going up. They are getting the right GB's, you can see their involvement in GE and GBG and Stick. Also in the guild treasury you can see where they have done quest that ask for treasury goods. If I messaged those guys it would be to thank them and let them know that the guild is always ready to help. As for those who show none of the above. I do not consider 2 messages over a week or so after they have been in the guild for a little while to be constantly bugging them. That will be the only communication they would receive. Those who have no thought and do not care that they are lumbering a new guild with costly dead wood require no better back. But instead of just dumping them I do the polite thing. I preferred letting them go before they get to the PIA stageSome players are just quiet, and it makes it hard to tell which ones are content and which ones are quietly stewing instead of speaking up. Some players get bored or frustrated with the game regardless of what the guild does. And some people just quit for reasons that have nothing to do with the game.
Anyway I don't like to constantly bug the players either and prefer to let them play at their own pace. I've run guilds/clans in games before FoE was even around, and sometimes dealing with players can be a real pain in the ass no matter what game you're playing.