I agree. I have always thought this was completely backwards. Seems you should start with X points based on the number of units and starting health of each, then have points subtracted from the maximum based on health points you lose. It makes no sense that maximum points come from losing everyone with one last unit hanging on by a single health point.They have it upside down
2 players at the same age finish the same encounters
The one fights better gets less points
Boot her.
It might be because the fight was "harder" and your casualties were greater. You are rewarded more for losing more, as long as you still win that battle.It makes no sense that maximum points come from losing everyone with one last unit hanging on by a single health point