• We are looking for you!
    Always wanted to join our Supporting Team? We are looking for enthusiastic moderators!
    Take a look at our recruitement page for more information and how you can apply:
    Apply

Market prices

Stukonrock

New Member
Hi I'm looking for the prices between ages. Someone in my guild is selling 200 goods from an above age and he wants400 goods from a lower age. I said that it's backwards. Isn't he supposed to give a 2/1? I think I'm correct but I'm here to find out for sure. Thank you very much
 

Pericles the Lion

Well-Known Member
The concept of "fair trades" is a player construct. Actually, the "market price" is whatever the market will bear (but cannot be more than 2:1 in either direction. Typically, guilds define "fair trades" as 2 of one age good for 1 of the next age good.
 

Stukonrock

New Member
I know that. But isn't he supposed pay 2 for 1? If I need 4 coffees and I offer you 2 dynamites isn't that wrong? I've always thought that I should pay 2/1 just for your experience.
 

Sharmon the Impaler

Well-Known Member
That would be Colonial to Progressive goods (2 era jump) . Progressive goods are worth 4X the value of Colonial goods. Hence you should be paying 4 colonial (coffee) for every 1 Progressive (explosives) good. As I stated earlier the standard "fair" trade usually means the lower era goods are double the higher era goods and they are normally only 1 era apart.
 

Stukonrock

New Member
Thank you! That's what I've been trying to find out. So semi conductors(post modern age) should be twice the price of ferroconcrete(modern age). Correct?
 

Dominator - X

Well-Known Member
Hi I'm looking for the prices between ages. Someone in my guild is selling 200 goods from an above age and he wants400 goods from a lower age. I said that it's backwards. Isn't he supposed to give a 2/1? I think I'm correct but I'm here to find out for sure. Thank you very much
The market costs are based on 3 criteria: Whatever people want, whatever people pay and whatever limits are imposed by INNO.

Typically it looks like this, based on "normal" costs to produce goods per 24 hours:
When trading up: 2:1. Meaning you will pay 2 goods for every 1 good you receive. It costs more to produce higher age goods, so it makes sense that you pay more to receive them.
When trading for the same age goods: 1:1. It costs the same to produce same age goods so it makes sense to pay the same amount to receive them.
When trading down: 1:2. Meaning you will pay 1 good for every 2 goods you receive. It costs less to produce lower age goods, so it makes sense that you pay less to receive them.

This model is based on the time when most goods were produced in cities by building goods buildings and collecting from them. Though it is only typical and not a rule, it has stood the test of time as a model.

The trade you mentioned above is pretty typical and is considered a fair trade by most.
 

Just An Observer

Well-Known Member
I run an Abort 2000 RQ machine...my trades are always 2 for 1 in the other person's favor regardless of eras. That keeps the very large production I do on the move. All I care about is getting the goods I need and these days it is for the guild treasury.
 
Top