DeletedUser13838
After 6+ months of using rail guns in GE I forgot artillery doesn't hit flying units. /facepalm
Things are going to change a lot.
Things are going to change a lot.
I've tried keeping a rail gun or 2 to counter BFs but they are killed too easily. I used 2 SS a BF and a plasma with 4 rogues which works most of the time but not consistently. I'm still working on it and it will probably take a while to work through so for now I'm upgrading my traz.
Unfortunately there's nothing in AF to counter reactive armor but at least infiltration will reduce the number of hits required from 4 to 3. I will have to get rid of my RG building but not easy to fill a 6x3 space without a lot of changes. I figure I'll get plenty of plasmas in GE over time but so far haven't gotten any behemoths so will have to find the space to put a behemoth hangar in my city (6x6).
It seems the easiest solution is to infiltrate each sector and use hover tanks. No losses. I use 2 HTs + 6 rogues when there are BFs in the defense. Probably won't work if there are plasmas and behemoths but I haven't seen those yet.
I'm not sure if that's true. It might be but I'd rather keep my HTs out of range as long as possible.Why include rogues? Would there be any difference in the outcome if you just used 8 hover tanks from the start? I feel like that would actually work better in battles where you can do that, since the hovers would actually be able to attack in their first turn whereas rogues would not.
I'm not sure if that's true. It might be but I'd rather keep my HTs out of range as long as possible.
The other units only advance to the range needed to atk the rogues since the HTs are stealthed. If I didn't have rogues they might advance further. So they attack my rogues which turn into HTs which can then attack and reduce enemy numbers. Those enemies attack any remaining rogues. Pretty much all that's left are the BFs when my rogues are all turned. Typically the only dmg my units take is from DDs and the AI seems to have been tweaked to go after multiple units.
I don't have any behemoths. If you're not getting hills you can keep surrendering and restarting until you get hills where you need them.
Probably notDoes it matter what you use if you have a 300% a/d boost?
Think what that says about af troops even after multiple rebalances and the rail gun nerf. I'm not hopeful that of units will be well balanced.I have just finished the AF continent map and have indeed found that eight Hover Tanks tends to be the best offense in just about every sector. Remaining on plains and staying out of retaliation range of the Surrogate Soldiers is the trick. However, in the final province (Spirit Plane) I used eight Recon Raiders to attack the sectors that had four Plasma Artillery in the first wave, and took some losses. If there were three Plasma Artillery or fewer in each wave I would do fine with eight Hover Tanks and lose only one of them per sector.
Ready for OF.
Think you can complete the map with behemoths?Actually it says that stealth and a person making better decisions than an A.I. is very powerful. Add in that Hover tanks have reactive armor and that makes them pretty durable overall.