DeletedUser27889
One thing to look out for is gold, once most of the houses are gone. However I have some SoK's which I built for the FP's, and an unexpected side effect is they provide lots of gold too (and they are always motivated).
You are 100% correct. As soon as I realized that in order to get anything close to the number of good producing buildings ardak posted, I would need much more pop and pop taking up less land IE advanced GB my first thought was Happy and Gold.
Luckily I too have shrines, gold producing GBs and some event buildings that I will still be making more than I am spending but it is definitely something to keep an eye on. As well as making sure I level any happy producing building to cover an increase in pop before leveling Inno, once I am able to get it.
As good as those buildings are for the folks in the era's that they're in, for people like you and I they become complete game changers.
- aid (m/p): Currently because there are so many houses (with 8 hr collections), usually only half to a third of coin collections are motivated. Getting rid of most of them, will ensure any remaining houses will be always motivated, and also all supply buildings will be motivated, as well as all culturals and decos polished.
That is a fantastic point I hadn't even thought of. While I always have about 2g extra happy from mo/po I have a pole house which when motivated provides daily medals but is so far down on the aid button priorities almost never gives up it's medals. Having less houses would mean that would be motivated more often and the houses that are left would produce 2x coin almost guaranteed. Great point!
That's a really great tip!design part of your city to be permanent. Take all that stuff and shove it into that permannent section. Then you can ignore it as you redesign the rest of your city; this reduces the complexity of the redesign process. A lot. This looms large as you get to two lane roads, you'll want a minimum of one lane road buildings hooked to those two lane roads.
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