DeletedUser26154
Passive Revenge is letting them see how well my citizens live.20 gold to cost them 1-4-6-8K in gold? Sounds like good "passive" revenge.
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Passive Revenge is letting them see how well my citizens live.20 gold to cost them 1-4-6-8K in gold? Sounds like good "passive" revenge.
.Note, I used a conditional in my statement. Yes, it could be the person is being predictable and they just know that now is the time to be looking at their city and claim the production as it is finished. If this is true, then when they make their report, INNO will see that the activity is normal and not do anything. IF they are using a cheat program (and I can be fairly sure they do exist, I can see the technology used to build FoE, and I know how people work, so they are out there), then a look at the logs should show the annomlous patterns (repeatedly looking at a number of cities at faster than human speed) and detect the cheat.
OK see that was confusing. The logical conclusion is that Inno intends for people to get plundered sometimes, not that Inno believes it is possible to defend against a higher age player...
I would be fine with those changes if defending troops died in battle as well. You fail to mention the loss of troops as a negative for the attacker whereupon more diamonds are spent by some for healing.Making military defense a viable option would require either very significant bumps to purely Defensive GBs (such as Deal of Basil) or allowing the defensive bonus of Military GBs (such as Zeus, Aachen and del Monte) to be added to your city defense percentage total) or a revamp of the hood assembly algorithm to group players together more closely by Age and prevent spans for 3, 4, 5 or even more Ages from occurring in the same hood. I suspect which one would be easier (by far), though I suspect I know which would would prove to be the better solution. I just wonder if Inno will do anything, easy or difficult.
The game just doesn't give especially big rewards for plundering people several ages below you.
The game just doesn't give especially big rewards for plundering people several ages below you.
Very true. Some players are pretty bad with the lopsided plundering. It's a fact of life and of the game, with no way around it. I do understand where Honey and other's are coming from.When you have to make the game annoying by only doing 4 hours goods cause chances are you are goign to get plundered, so at least they might as well not get much, or when you finally just quit producing goods at all and limit your game play, I would say that in cases like these, the plunderig has ruined the game or seriously taken a big chunk of the fun out of it.
Most of the time I've been in reasonably balanced hoods. My current hood is almost entirely AF FE TE but new players frequently get added for a week or so until the next merge and they are moved to a more appropriate hood (hopefully). If this is their first experience with FOE it can't be all that great.I haven't seen such an age disparity problem in neighborhoods, but I only play in a couple of worlds, so I don't have a huge experience pool to draw from. One of my cities is in a neighborhood where there used to be a huge gap between the oldest and newest players, but most of the top players were kind, or simply not interested in plundering.
I've seen a lot of FOE ads but never one that stated anything about negotiating. Sure your mind sin't playing tricks on you? Plus not sure an adult playing an online game has anything to do with real world violence. You are being a bit too much PC here.I joined this game because of the ads of negotiating as an option. There is too much violence in this world and options need to be programmed as you are endorsing murders like gangsta rap. "Huasdrubaal Barkus" quest says to conquer or plunder with no abort nor alternative. REALLY??? I am stuck with this quest. So I quess I need to see if I can research "SAW" and his carnage??? Will I get extra medals for blood and guts? Just saying what you advertised and what you are delivering.
So we're back to the basic principle: don't let your goods sit in your production buildings. This is probably easier to observe than it's ever been.
I have FoE on my mobile phone. In the course of a 5 minute break at work, I can collect all my productions, set new ones, spend FPs on a GB, then log out and get back on the job. I only run 4 or 8 hour productions, both for security and because I'm just impatient.
I don't see what's so annoying or difficult about this.
Edit: OK, if you have like 12 different cities, this might be a bit much. Maybe it's time to simplify your life a bit?
Actually a great movie reference however that proves my point. That movie is Sci-Fi, a fantasy if you will, just like this game. Are you worried about robots coming to tale you away as well? If not no need to be concerned over a war game being, well, a war game.Hi JennyButler: Thanks for the factful response. To be correct it was not a printed ad but a video that plays at the start for those that have not signed up with a young man and lady describing this alternative with great delight. It even might be the same lady as the one showing today upon logging in. So I presume you would not see it once a member. There is some negotiating here in this game but not requiring thinking just diamonds. As told in the movie "Tomorrowland", the wolf that grows is the one that is fed. Again thank you for feedback.
I joined this game because of the ads of negotiating as an option. There is too much violence in this world and options need to be programmed as you are endorsing murders like gangsta rap. "Huasdrubaal Barkus" quest says to conquer or plunder with no abort nor alternative. REALLY??? I am stuck with this quest. So I quess I need to see if I can research "SAW" and his carnege??? Will I get extra medals for blood and guts? Just saying what you advertised and what you are delivering.
One thing not to do when plundered is aid to that player. Sounds basic, but never aid a plunderer. That lack of aid is an opportunity cost, which usually at least amounts to the gold of a doubled house a day (which is a lot when look at it compared to lost troop costs). And it only costs you 20gold in opp cost and a BP chance(Big flippin deal). 20 gold to cost them 1-4-6-8K in gold? Sounds like good "passive" revenge. It also puts you further down the plunderers event list, which some people use to raid at times (not most but some) so it is possible to be forgotten about for days this way.
If a plunderer is reading a bunch of people in a hood , get everyone to not aid them. A total neighborhood embargo will hurt the biggest and baddest of plunderers, greatly.
Also if you can't stop a plunderer militarily , who attacks everyday, don't try , put troops up that are worth no points hardly. don't give them butt-holes nothing you can avoid, and hurt them indirectly such as the above.
The only time you want to "help" a plunderer, is watch their GB's and level them.
Your suggested options are for me a reason to keep plunder 24/7SurLeBlanc said: ↑
One thing not to do when plundered is aid to that player. Sounds basic, but never aid a plunderer. That lack of aid is an opportunity cost, which usually at least amounts to the gold of a doubled house a day (which is a lot when look at it compared to lost troop costs). And it only costs you 20gold in opp cost and a BP chance(Big flippin deal). 20 gold to cost them 1-4-6-8K in gold? Sounds like good "passive" revenge. It also puts you further down the plunderers event list, which some people use to raid at times (not most but some) so it is possible to be forgotten about for days this way.
If a plunderer is reading a bunch of people in a hood , get everyone to not aid them. A total neighborhood embargo will hurt the biggest and baddest of plunderers, greatly.
Also if you can't stop a plunderer militarily , who attacks everyday, don't try , put troops up that are worth no points hardly. don't give them butt-holes nothing you can avoid, and hurt them indirectly such as the above.
The only time you want to "help" a plunderer, is watch their GB's and level them.
I did not read it yet but first I event view on incoming atks , I love those, they stay 7 days to get the first atk every day. 2nd is the other ppl on the towers they get atk 2nd even if they aid or not. Its just to make a statement.
Then I aid incoming ppl in the hood. Then I atk the rest.
And I'm not a die hard plunderer, I just need fps and goods and coins/supplies badly.