DeletedUser28092
I am looking over guilds, wondering if the logic I'm using is solid and what other things I might consider.
For instance, I want a guild which will require fair trading. I have no problem ignoring the incessant posts from the same player offering 200 lumber for 400 honey or 50 limestone for 100 granite, all I have to do is scroll past the 3 or 7 pages of posts from this person to get to the real trades... but because I don't want to be associated with a group which may actually be encouraging these Nigerian opportunities, no offense to the majority of Nigerian citizens ;-)
So, I am skipping all guilds which describe themselves as trade guilds. Besides, much of the fun challenge is finding the trades myself, sometimes frustrating, but always a calculating, forward-thinking budget side-quest.
I really think this feature of the game (the goods required for the map quests and research jobs, the goods buildings, and the trade market) is the heart of the game and it is what makes it fun for me, as well as the neighbor battles for the Tower competitions.
Will joining a guild force me to somehow obtain goods without being able to enjoy the challenge of obtaining them through my own efforts?
Will a guild require I give up goods on a regular basis, thus, probably forcing me to take goods as well?
Will a guild require that I be present for a high percentage of events, whatever those are, I dunno, but I might not have time for a lot of them...
Will a guild require that I give up forge points to help on great buildings (or anything else I don't know about) even when I'm trying to finish my own?
Will a guild require that I make goods I don't want to make?
Will a guild require that I use military buildings I don't want to use?
Will a guild require that I start cities in other worlds?
I also want a guild which is more than a few players.. this to ensure that it is a thriving group of gamers rather than a small group of people. Anonymity is a big part for me. I don't want to be required to be present all the time or to ruin my own private game, so applying for those high ranking guilds is something I'm bypassing as well, figuring I can be part of another guild moving up which might not be so demanding, while still being active with enough players to have frequent events.
Will a guild be anything else that I am unable to think of on my own here, and where might my thinking be incorrect?
Thanks in advance for your shared thoughts.
For instance, I want a guild which will require fair trading. I have no problem ignoring the incessant posts from the same player offering 200 lumber for 400 honey or 50 limestone for 100 granite, all I have to do is scroll past the 3 or 7 pages of posts from this person to get to the real trades... but because I don't want to be associated with a group which may actually be encouraging these Nigerian opportunities, no offense to the majority of Nigerian citizens ;-)
So, I am skipping all guilds which describe themselves as trade guilds. Besides, much of the fun challenge is finding the trades myself, sometimes frustrating, but always a calculating, forward-thinking budget side-quest.
I really think this feature of the game (the goods required for the map quests and research jobs, the goods buildings, and the trade market) is the heart of the game and it is what makes it fun for me, as well as the neighbor battles for the Tower competitions.
Will joining a guild force me to somehow obtain goods without being able to enjoy the challenge of obtaining them through my own efforts?
Will a guild require I give up goods on a regular basis, thus, probably forcing me to take goods as well?
Will a guild require that I be present for a high percentage of events, whatever those are, I dunno, but I might not have time for a lot of them...
Will a guild require that I give up forge points to help on great buildings (or anything else I don't know about) even when I'm trying to finish my own?
Will a guild require that I make goods I don't want to make?
Will a guild require that I use military buildings I don't want to use?
Will a guild require that I start cities in other worlds?
I also want a guild which is more than a few players.. this to ensure that it is a thriving group of gamers rather than a small group of people. Anonymity is a big part for me. I don't want to be required to be present all the time or to ruin my own private game, so applying for those high ranking guilds is something I'm bypassing as well, figuring I can be part of another guild moving up which might not be so demanding, while still being active with enough players to have frequent events.
Will a guild be anything else that I am unable to think of on my own here, and where might my thinking be incorrect?
Thanks in advance for your shared thoughts.